VR Facial Animation for Immersive Telepresence Avatars
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Abstract (arXiv)
VR Facial Animation is necessary in applications requiring clear view of the face, even though a VR headset is worn. In our case, we aim to animate the face of an operator who is controlling our robotic avatar system. We propose a real-time capable pipeline with very fast adaptation for specific operators. In a quick enrollment step, we capture a sequence of source images from the operator without the VR headset which contain all the important operator-specific appearance information. During inference, we then use the operator keypoint information extracted from a mouth camera and two eye cameras to estimate the target expression and head pose, to which we map the appearance of a source still image. In order to enhance the mouth expression accuracy, we dynamically select an auxiliary expression frame from the captured sequence. This selection is done by learning to transform the current mouth keypoints into the source camera space, where the alignment can be determined accurately. We, furthermore, demonstrate an eye tracking pipeline that can be trained in less than a minute, a time efficient way to train the whole pipeline given a dataset that includes only complete faces, show exemplary results generated by our method, and discuss performance at the ANA Avatar XPRIZE semifinals.
Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). Builds on 16 of its 24 references that are in the map. First posted on arXiv 24 Apr 2023.
Builds on
16 of 24 references.
References · 16
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- 2017How far are we from solving the 2D & 3D Face Alignment problem? (and a dataset of 230,000 3D facial landmarks)cited by 525
- 2020Dynamic Neural Radiance Fields for Monocular 4D Facial Avatar Reconstructioncited by 467
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4 more
- 2020Audio- and Gaze-driven Facial Animation of Codec Avatarscited by 46
- 2021Sparse to Dense Motion Transfer for Face Image Animationcited by 25
- 2021NimbRo Avatar: Interactive Immersive Telepresence with Force-Feedback Telemanipulationcited by 13
- 2018Modeling Camera Effects to Improve Visual Learning from Synthetic Datacited by 11
Built on by
Citing papers per year: 2023: 2; 2024: 1.
3 papers.
- 2024FSRT: Facial Scene Representation Transformer for Face Reenactment from Factorized Appearance, Head-pose, and Facial Expression Featurescited by 14
- 2023Attention-Based VR Facial Animation with Visual Mouth Camera Guidance for Immersive Telepresence Avatarscited by 1
- 2023The 10 Million ANA Avatar XPRIZE Competition Advanced Immersive Telepresence Systemscited by 0
- 2024FSRT: Facial Scene Representation Transformer for Face Reenactment from Factorized Appearance, Head-pose, and Facial Expression Features15 Apr 2024
- 2023Attention-Based VR Facial Animation with Visual Mouth Camera Guidance for Immersive Telepresence Avatars15 Dec 2023
- 2023The 10 Million ANA Avatar XPRIZE Competition Advanced Immersive Telepresence Systems15 Aug 2023