Attention-Based VR Facial Animation with Visual Mouth Camera Guidance for Immersive Telepresence Avatars
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Abstract (arXiv)
Facial animation in virtual reality environments is essential for applications that necessitate clear visibility of the user's face and the ability to convey emotional signals. In our scenario, we animate the face of an operator who controls a robotic Avatar system. The use of facial animation is particularly valuable when the perception of interacting with a specific individual, rather than just a robot, is intended. Purely keypoint-driven animation approaches struggle with the complexity of facial movements. We present a hybrid method that uses both keypoints and direct visual guidance from a mouth camera. Our method generalizes to unseen operators and requires only a quick enrolment step with capture of two short videos. Multiple source images are selected with the intention to cover different facial expressions. Given a mouth camera frame from the HMD, we dynamically construct the target keypoints and apply an attention mechanism to determine the importance of each source image. To resolve keypoint ambiguities and animate a broader range of mouth expressions, we propose to inject visual mouth camera information into the latent space. We enable training on large-scale speaking head datasets by simulating the mouth camera input with its perspective differences and facial deformations. Our method outperforms a baseline in quality, capability, and temporal consistency. In addition, we highlight how the facial animation contributed to our victory at the ANA Avatar XPRIZE Finals.
Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 11 of its 15 references that are in the map. First posted on arXiv 15 Dec 2023.
Builds on
11 of 15 references.
References · 11
- 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
- 2020First Order Motion Model for Image Animationcited by 704
- 2020Dynamic Neural Radiance Fields for Monocular 4D Facial Avatar Reconstructioncited by 467
- 2018Animating Arbitrary Objects via Deep Motion Transfercited by 208
- 2018Deep Appearance Models for Face Renderingcited by 164
- 2020Audio- and Gaze-driven Facial Animation of Codec Avatarscited by 46
- 2021Sparse to Dense Motion Transfer for Face Image Animationcited by 25
- 2021NimbRo Avatar: Interactive Immersive Telepresence with Force-Feedback Telemanipulationcited by 13
- 2018Modeling Camera Effects to Improve Visual Learning from Synthetic Datacited by 11
- 2023Robust Immersive Telepresence and Mobile Telemanipulation: NimbRo wins ANA Avatar XPRIZE Finalscited by 4
- 2023VR Facial Animation for Immersive Telepresence Avatarscited by 3
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Citing papers per year: 2024: 1.
1 paper.