Towards Controllable Audio Texture Morphing
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Abstract (arXiv)
In this paper, we propose a data-driven approach to train a Generative Adversarial Network (GAN) conditioned on "soft-labels" distilled from the penultimate layer of an audio classifier trained on a target set of audio texture classes. We demonstrate that interpolation between such conditions or control vectors provides smooth morphing between the generated audio textures, and shows similar or better audio texture morphing capability compared to the state-of-the-art methods. The proposed approach results in a well-organized latent space that generates novel audio outputs while remaining consistent with the semantics of the conditioning parameters. This is a step towards a general data-driven approach to designing generative audio models with customized controls capable of traversing out-of-distribution regions for novel sound synthesis.
Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). Builds on 11 of its 23 references that are in the map. First posted on arXiv 23 Apr 2023.
Builds on
11 of 23 references.
References · 11
- 2017Neural Audio Synthesis of Musical Notes with WaveNet Autoencoderscited by 225
- 2019GANSynth: Adversarial Neural Audio Synthesiscited by 116
- 2020Rethinking CNN Models for Audio Classificationcited by 48
- 2019Learning Disentangled Representations of Timbre and Pitch for Musical Instrument Sounds Using Gaussian Mixture Variational Autoencoderscited by 21
- 2020Comparing Representations for Audio Synthesis Using Generative Adversarial Networkscited by 14
- 2022A Proposal for Foley Sound Synthesis Challengecited by 8
- 2016A Non-iterative Method for (Re)Construction of Phase from STFT Magnitudecited by 7
- 2021Signal Representations for Synthesizing Audio Textures with Generative Adversarial Networkscited by 6
- 2021DarkGAN: Exploiting Knowledge Distillation for Comprehensible Audio Synthesis with GANscited by 5
- 2022Parameter Sensitivity of Deep-Feature based Evaluation Metrics for Audio Texturescited by 3
- 2019Sound texture synthesis using RI spectrogramscited by 1
Built on by
Citing papers per year: 2023: 1; 2024: 1; 2025: 0; 2026: 2.
4 papers.
- 2024SoundMorpher: Perceptually-Uniform Sound Morphing with Diffusion Modelcited by 3
- 2023Example-Based Framework for Perceptually Guided Audio Texture Generationcited by 1
- 2026Mix2Morph: Learning Sound Morphing from Noisy Mixescited by 0
- 2026VoxMorph: Scalable Zero-shot Voice Identity Morphing via Disentangled Embeddingscited by 0
- 2026Mix2Morph: Learning Sound Morphing from Noisy Mixes28 Jan 2026
- 2026VoxMorph: Scalable Zero-shot Voice Identity Morphing via Disentangled Embeddings27 Jan 2026
- 2024SoundMorpher: Perceptually-Uniform Sound Morphing with Diffusion Model3 Oct 2024
- 2023Example-Based Framework for Perceptually Guided Audio Texture Generation23 Aug 2023