mlsanityData to 14 Oct 2026

Example-Based Framework for Perceptually Guided Audio Texture Generation

arXiv 2308.11859 ↗First posted 23 Aug 2023eess.AS cs.AI cs.SDcited by 1

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Abstract (arXiv)

Controllable generation using StyleGANs is usually achieved by training the model using labeled data. For audio textures, however, there is currently a lack of large semantically labeled datasets. Therefore, to control generation, we develop a method for semantic control over an unconditionally trained StyleGAN in the absence of such labeled datasets. In this paper, we propose an example-based framework to determine guidance vectors for audio texture generation based on user-defined semantic attributes. Our approach leverages the semantically disentangled latent space of an unconditionally trained StyleGAN. By using a few synthetic examples to indicate the presence or absence of a semantic attribute, we infer the guidance vectors in the latent space of the StyleGAN to control that attribute during generation. Our results show that our framework can find user-defined and perceptually relevant guidance vectors for controllable generation for audio textures. Furthermore, we demonstrate an application of our framework to other tasks, such as selective semantic attribute transfer.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 50 of its 90 references that are in the map. First posted on arXiv 23 Aug 2023.

Builds on

50 of 90 references.

References · 50

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38 more
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