mlsanityData to 14 Oct 2026

Repeated Principal-Agent Games with Unobserved Agent Rewards and Perfect-Knowledge Agents

arXiv 2304.07407 ↗First posted 14 Apr 2023cs.LG cs.AI cs.GTcited by 7

Not on the map. Why?

Abstract (arXiv)

Motivated by a number of real-world applications from domains like healthcare and sustainable transportation, in this paper we study a scenario of repeated principal-agent games within a multi-armed bandit (MAB) framework, where: the principal gives a different incentive for each bandit arm, the agent picks a bandit arm to maximize its own expected reward plus incentive, and the principal observes which arm is chosen and receives a reward (different than that of the agent) for the chosen arm. Designing policies for the principal is challenging because the principal cannot directly observe the reward that the agent receives for their chosen actions, and so the principal cannot directly learn the expected reward using existing estimation techniques. As a result, the problem of designing policies for this scenario, as well as similar ones, remains mostly unexplored. In this paper, we construct a policy that achieves a low regret (i.e., square-root regret up to a log factor) in this scenario for the case where the agent has perfect-knowledge about its own expected rewards for each bandit arm. We design our policy by first constructing an estimator for the agent's expected reward for each bandit arm. Since our estimator uses as data the sequence of incentives offered and subsequently chosen arms, the principal's estimation can be regarded as an analogy of online inverse optimization in MAB's. Next we construct a policy that we prove achieves a low regret by deriving finite-sample concentration bounds for our estimator. We conclude with numerical simulations demonstrating the applicability of our policy to real-life setting from collaborative transportation planning.

Key facts. Cited by 7 papers in the map (data through 14 Oct 2026). Builds on 20 of its 86 references that are in the map. First posted on arXiv 14 Apr 2023.

Builds on

20 of 86 references.

References · 20

  1. 2014Adaptive Contract Design for Crowdsourcing Markets: Bandit Algorithms for Repeated Principal-Agent Problemscited by 46
  2. 2015Inverse Optimization with Noisy Datacited by 34
  3. 2015Data-driven Inverse Optimization with Imperfect Informationcited by 34
  4. 2020Learning to Bid Optimally and Efficiently in Adversarial First-price Auctionscited by 33
  5. 2013Data-Driven Estimation in Equilibrium Using Inverse Optimizationcited by 32
  6. 2018An Online-Learning Approach to Inverse Optimizationcited by 18
  7. 2017Multi-armed Bandit Problems with Strategic Armscited by 16
  8. 2015Inverse Optimization: Closed-form Solutions, Geometry and Goodness of fitcited by 13
  9. 2018Generalized Inverse Optimization through Online Learningcited by 12
  10. 2021Exploration and Incentives in Reinforcement Learningcited by 11
  11. 2017Behavioral Analytics for Myopic Agentscited by 9
  12. 2019An Inverse Optimization Approach to Measuring Clinical Pathway Concordancecited by 9
8 more
  1. 2020Designing Truthful Contextual Multi-Armed Bandits based Sponsored Search Auctionscited by 7
  2. 2015An Optimal Bidimensional Multi-Armed Bandit Auction for Multi-unit Procurementcited by 5
  3. 2022Inducing Social Optimality in Games via Adaptive Incentive Designcited by 4
  4. 2016Optimal Auction Design for Flexible Consumerscited by 2
  5. 2021Socially-Optimal Mechanism Design for Incentivized Online Learningcited by 2
  6. 2017Statistics with Set-Valued Functions: Applications to Inverse Approximate Optimizationcited by 1
  7. 2019Statistical Consistency of Set-Membership Estimator for Linear Systemscited by 1
  8. 2020Inverse Multiobjective Optimization Through Online Learningcited by 1

Built on by

Cited by year

Citing papers per year: 2024: 4; 2025: 3.

7 papers.