An Optimal Bidimensional Multi-Armed Bandit Auction for Multi-unit Procurement
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Abstract (arXiv)
We study the problem of a buyer (aka auctioneer) who gains stochastic rewards by procuring multiple units of a service or item from a pool of heterogeneous strategic agents. The reward obtained for a single unit from an allocated agent depends on the inherent quality of the agent; the agent's quality is fixed but unknown. Each agent can only supply a limited number of units (capacity of the agent). The costs incurred per unit and capacities are private information of the agents. The auctioneer is required to elicit costs as well as capacities (making the mechanism design bidimensional) and further, learn the qualities of the agents as well, with a view to maximize her utility. Motivated by this, we design a bidimensional multi-armed bandit procurement auction that seeks to maximize the expected utility of the auctioneer subject to incentive compatibility and individual rationality while simultaneously learning the unknown qualities of the agents. We first assume that the qualities are known and propose an optimal, truthful mechanism 2D-OPT for the auctioneer to elicit costs and capacities. Next, in order to learn the qualities of the agents in addition, we provide sufficient conditions for a learning algorithm to be Bayesian incentive compatible and individually rational. We finally design a novel learning mechanism, 2D-UCB that is stochastic Bayesian incentive compatible and individually rational.
Key facts. Cited by 5 papers in the map (data through 14 Oct 2026). First posted on arXiv 24 Feb 2015.
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Citing papers per year: 2021: 2; 2022: 1; 2023: 2.
5 papers.
- 2023Repeated Principal-Agent Games with Unobserved Agent Rewards and Perfect-Knowledge Agentscited by 7
- 2022Budgeted Combinatorial Multi-Armed Banditscited by 6
- 2023Estimating and Incentivizing Imperfect-Knowledge Agents with Hidden Rewardscited by 5
- 2021Informational Design of Dynamic Multi-Agent Systemcited by 4
- 2021On the Equilibrium Elicitation of Markov Games Through Information Designcited by 1
- 2023Estimating and Incentivizing Imperfect-Knowledge Agents with Hidden Rewards13 Aug 2023
- 2023Repeated Principal-Agent Games with Unobserved Agent Rewards and Perfect-Knowledge Agents14 Apr 2023
- 2022Budgeted Combinatorial Multi-Armed Bandits8 Feb 2022
- 2021Informational Design of Dynamic Multi-Agent System7 May 2021
- 2021On the Equilibrium Elicitation of Markov Games Through Information Design14 Feb 2021