Pose-Controllable 3D Facial Animation Synthesis using Hierarchical Audio-Vertex Attention
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Abstract (arXiv)
Most of the existing audio-driven 3D facial animation methods suffered from the lack of detailed facial expression and head pose, resulting in unsatisfactory experience of human-robot interaction. In this paper, a novel pose-controllable 3D facial animation synthesis method is proposed by utilizing hierarchical audio-vertex attention. To synthesize real and detailed expression, a hierarchical decomposition strategy is proposed to encode the audio signal into both a global latent feature and a local vertex-wise control feature. Then the local and global audio features combined with vertex spatial features are used to predict the final consistent facial animation via a graph convolutional neural network by fusing the intrinsic spatial topology structure of the face model and the corresponding semantic feature of the audio. To accomplish pose-controllable animation, we introduce a novel pose attribute augmentation method by utilizing the 2D talking face technique. Experimental results indicate that the proposed method can produce more realistic facial expressions and head posture movements. Qualitative and quantitative experiments show that the proposed method achieves competitive performance against state-of-the-art methods.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 14 of its 30 references that are in the map. First posted on arXiv 24 Feb 2023.
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References · 14
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- 2014Deep Speech: Scaling up end-to-end speech recognitioncited by 354
- 2020MakeItTalk: Speaker-Aware Talking-Head Animationcited by 312
- 2019Capture, Learning, and Synthesis of 3D Speaking Stylescited by 259
- 2021FaceFormer: Speech-Driven 3D Facial Animation with Transformerscited by 209
- 2021MeshTalk: 3D Face Animation from Speech using Cross-Modality Disentanglementcited by 190
- 2020Audio-driven Talking Face Video Generation with Learning-based Personalized Head Posecited by 92
- 2021LipSync3D: Data-Efficient Learning of Personalized 3D Talking Faces from Video using Pose and Lighting Normalizationcited by 67
- 2020Audio- and Gaze-driven Facial Animation of Codec Avatarscited by 46
- 2020Modality Dropout for Improved Performance-driven Talking Facescited by 32
- 2020Geometry-guided Dense Perspective Network for Speech-Driven Facial Animationcited by 19
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