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Strangeness-driven Exploration in Multi-Agent Reinforcement Learning

arXiv 2212.13448 ↗First posted 27 Dec 2022cs.LG cs.AI cs.MAcited by 0

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Abstract (arXiv)

Efficient exploration strategy is one of essential issues in cooperative multi-agent reinforcement learning (MARL) algorithms requiring complex coordination. In this study, we introduce a new exploration method with the strangeness that can be easily incorporated into any centralized training and decentralized execution (CTDE)-based MARL algorithms. The strangeness refers to the degree of unfamiliarity of the observations that an agent visits. In order to give the observation strangeness a global perspective, it is also augmented with the the degree of unfamiliarity of the visited entire state. The exploration bonus is obtained from the strangeness and the proposed exploration method is not much affected by stochastic transitions commonly observed in MARL tasks. To prevent a high exploration bonus from making the MARL training insensitive to extrinsic rewards, we also propose a separate action-value function trained by both extrinsic reward and exploration bonus, on which a behavioral policy to generate transitions is designed based. It makes the CTDE-based MARL algorithms more stable when they are used with an exploration method. Through a comparative evaluation in didactic examples and the StarCraft Multi-Agent Challenge, we show that the proposed exploration method achieves significant performance improvement in the CTDE-based MARL algorithms.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 22 of its 38 references that are in the map. First posted on arXiv 27 Dec 2022.

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References · 22

  1. 2014Empirical Evaluation of Gated Recurrent Neural Networks on Sequence Modelingcited by 2,367
  2. 2015Deep Reinforcement Learning with Double Q-learningcited by 1,745
  3. 2017Curiosity-driven Exploration by Self-supervised Predictioncited by 1,194
  4. 2018Exploration by Random Network Distillationcited by 993
  5. 2018QMIX: Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learningcited by 708
  6. 2016Unifying Count-Based Exploration and Intrinsic Motivationcited by 639
  7. 2019The StarCraft Multi-Agent Challengecited by 597
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  9. 2020QPLEX: Duplex Dueling Multi-Agent Q-Learningcited by 270
  10. 2018Randomized Prior Functions for Deep Reinforcement Learningcited by 219
  11. 2021How to Train Your Robot with Deep Reinforcement Learning; Lessons We've Learnedcited by 213
  12. 2020Weighted QMIX: Expanding Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learningcited by 197
10 more
  1. 2019MAVEN: Multi-Agent Variational Explorationcited by 185
  2. 2015Incentivizing Exploration In Reinforcement Learning With Deep Predictive Modelscited by 154
  3. 2017A Survey of Learning in Multiagent Environments: Dealing with Non-Stationaritycited by 94
  4. 2021Episodic Multi-agent Reinforcement Learning with Curiosity-Driven Explorationcited by 49
  5. 2018Deep Reinforcement Learning for Swarm Systemscited by 45
  6. 2019Coordinated Exploration via Intrinsic Rewards for Multi-Agent Reinforcement Learningcited by 30
  7. 2021Curiosity-Driven Exploration via Latent Bayesian Surprisecited by 22
  8. 2021Bayesian Controller Fusion: Leveraging Control Priors in Deep Reinforcement Learning for Roboticscited by 20
  9. 2016VIME: Variational Information Maximizing Explorationcited by 16
  10. 2018A Collaborative Multi-agent Reinforcement Learning Anti-jamming Algorithm in Wireless Networkscited by 10

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