mlsanityData to 14 Oct 2026

Sim-to-Real Transfer for Quadrupedal Locomotion via Terrain Transformer

arXiv 2212.07740 ↗First posted 15 Dec 2022cs.RO cs.LGcited by 14

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Abstract (arXiv)

Deep reinforcement learning has recently emerged as an appealing alternative for legged locomotion over multiple terrains by training a policy in physical simulation and then transferring it to the real world (i.e., sim-to-real transfer). Despite considerable progress, the capacity and scalability of traditional neural networks are still limited, which may hinder their applications in more complex environments. In contrast, the Transformer architecture has shown its superiority in a wide range of large-scale sequence modeling tasks, including natural language processing and decision-making problems. In this paper, we propose Terrain Transformer (TERT), a high-capacity Transformer model for quadrupedal locomotion control on various terrains. Furthermore, to better leverage Transformer in sim-to-real scenarios, we present a novel two-stage training framework consisting of an offline pretraining stage and an online correction stage, which can naturally integrate Transformer with privileged training. Extensive experiments in simulation demonstrate that TERT outperforms state-of-the-art baselines on different terrains in terms of return, energy consumption and control smoothness. In further real-world validation, TERT successfully traverses nine challenging terrains, including sand pit and stair down, which can not be accomplished by strong baselines.

Key facts. Cited by 14 papers in the map (data through 14 Oct 2026). Builds on 36 of its 41 references that are in the map. First posted on arXiv 15 Dec 2022.

Builds on

36 of 41 references.

References · 36

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24 more
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Citing papers per year: 2023: 2; 2024: 5; 2025: 3; 2026: 4.

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