mlsanityData to 7 Oct 2026

Reinforcement Learning with Evolutionary Trajectory Generator: A General Approach for Quadrupedal Locomotion

arXiv 2109.06409 ↗First posted 14 Sep 2021cs.RO cs.AIcited by 10

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Abstract (arXiv)

Recently reinforcement learning (RL) has emerged as a promising approach for quadrupedal locomotion, which can save the manual effort in conventional approaches such as designing skill-specific controllers. However, due to the complex nonlinear dynamics in quadrupedal robots and reward sparsity, it is still difficult for RL to learn effective gaits from scratch, especially in challenging tasks such as walking over the balance beam. To alleviate such difficulty, we propose a novel RL-based approach that contains an evolutionary foot trajectory generator. Unlike prior methods that use a fixed trajectory generator, the generator continually optimizes the shape of the output trajectory for the given task, providing diversified motion priors to guide the policy learning. The policy is trained with reinforcement learning to output residual control signals that fit different gaits. We then optimize the trajectory generator and policy network alternatively to stabilize the training and share the exploratory data to improve sample efficiency. As a result, our approach can solve a range of challenging tasks in simulation by learning from scratch, including walking on a balance beam and crawling through the cave. To further verify the effectiveness of our approach, we deploy the controller learned in the simulation on a 12-DoF quadrupedal robot, and it can successfully traverse challenging scenarios with efficient gaits.

Key facts. Cited by 10 papers in the map (data through 7 Oct 2026). Builds on 13 of its 31 references that are in the map. First posted on arXiv 14 Sep 2021.

Builds on

13 of 31 references.

References · 13

  1. 2018Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actorcited by 4,635
  2. 2015Continuous control with deep reinforcement learningcited by 3,279
  3. 2017Sim-to-Real Transfer of Robotic Control with Dynamics Randomizationcited by 616
  4. 2017Evolution Strategies as a Scalable Alternative to Reinforcement Learningcited by 555
  5. 2020Learning Quadrupedal Locomotion over Challenging Terraincited by 494
  6. 2021RMA: Rapid Motor Adaptation for Legged Robotscited by 430
  7. 2018Sim-to-Real: Learning Agile Locomotion For Quadruped Robotscited by 277
  8. 2020Learning Agile Robotic Locomotion Skills by Imitating Animalscited by 229
  9. 2020Multi-expert learning of adaptive legged locomotioncited by 62
  10. 2020Dynamics Randomization Revisited:A Case Study for Quadrupedal Locomotioncited by 54
  11. 2019Policies Modulating Trajectory Generatorscited by 47
  12. 2020Robust Quadrupedal Locomotion on Sloped Terrains: A Linear Policy Approachcited by 6
1 more
  1. 2020Line Walking and Balancing for Legged Robots with Point Feetcited by 2

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Citing papers per year: 2021: 1; 2022: 5; 2023: 2; 2024: 1; 2025: 1.

10 papers.