mlsanityData to 7 Oct 2026

Improving Computational Efficiency in Visual Reinforcement Learning via Stored Embeddings

arXiv 2103.02886 ↗First posted 4 Mar 2021cs.LG cs.CVcited by 12

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Abstract (arXiv)

Recent advances in off-policy deep reinforcement learning (RL) have led to impressive success in complex tasks from visual observations. Experience replay improves sample-efficiency by reusing experiences from the past, and convolutional neural networks (CNNs) process high-dimensional inputs effectively. However, such techniques demand high memory and computational bandwidth. In this paper, we present Stored Embeddings for Efficient Reinforcement Learning (SEER), a simple modification of existing off-policy RL methods, to address these computational and memory requirements. To reduce the computational overhead of gradient updates in CNNs, we freeze the lower layers of CNN encoders early in training due to early convergence of their parameters. Additionally, we reduce memory requirements by storing the low-dimensional latent vectors for experience replay instead of high-dimensional images, enabling an adaptive increase in the replay buffer capacity, a useful technique in constrained-memory settings. In our experiments, we show that SEER does not degrade the performance of RL agents while significantly saving computation and memory across a diverse set of DeepMind Control environments and Atari games.

Key facts. Cited by 12 papers in the map (data through 7 Oct 2026). Builds on 45 of its 60 references that are in the map. First posted on arXiv 4 Mar 2021.

Builds on

45 of 60 references.

References · 45

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33 more
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Cited by year (2026 to 7 Oct)

Citing papers per year: 2021: 3; 2022: 4; 2023: 3; 2024: 0; 2025: 1; 2026: 1.

12 papers.