Improving Computational Efficiency in Visual Reinforcement Learning via Stored Embeddings
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Abstract (arXiv)
Recent advances in off-policy deep reinforcement learning (RL) have led to impressive success in complex tasks from visual observations. Experience replay improves sample-efficiency by reusing experiences from the past, and convolutional neural networks (CNNs) process high-dimensional inputs effectively. However, such techniques demand high memory and computational bandwidth. In this paper, we present Stored Embeddings for Efficient Reinforcement Learning (SEER), a simple modification of existing off-policy RL methods, to address these computational and memory requirements. To reduce the computational overhead of gradient updates in CNNs, we freeze the lower layers of CNN encoders early in training due to early convergence of their parameters. Additionally, we reduce memory requirements by storing the low-dimensional latent vectors for experience replay instead of high-dimensional images, enabling an adaptive increase in the replay buffer capacity, a useful technique in constrained-memory settings. In our experiments, we show that SEER does not degrade the performance of RL agents while significantly saving computation and memory across a diverse set of DeepMind Control environments and Atari games.
Key facts. Cited by 12 papers in the map (data through 7 Oct 2026). Builds on 45 of its 60 references that are in the map. First posted on arXiv 4 Mar 2021.
Builds on
45 of 60 references.
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Built on by
Citing papers per year: 2021: 3; 2022: 4; 2023: 3; 2024: 0; 2025: 1; 2026: 1.
12 papers.
- 2021Dropout Q-Functions for Doubly Efficient Reinforcement Learningcited by 108
- 2023Small batch deep reinforcement learningcited by 35
- 2022Does Self-supervised Learning Really Improve Reinforcement Learning from Pixels?cited by 24
- 2022Memory-efficient Reinforcement Learning with Value-based Knowledge Consolidationcited by 9
- 2021Fractional Transfer Learning for Deep Model-Based Reinforcement Learningcited by 6
- 2022Multi-Source Transfer Learning for Deep Model-Based Reinforcement Learningcited by 5
- 2023Generalization in Visual Reinforcement Learning with the Reward Sequence Distributioncited by 4
- 2021On The Transferability of Deep-Q Networkscited by 3
- 2022Actively Learning Costly Reward Functions for Reinforcement Learningcited by 2
- 2023Uncertainty-aware transfer across tasks using hybrid model-based successor feature reinforcement learningcited by 1
- 2025Recurrent Off-Policy Deep Reinforcement Learning Doesn't Have to be Slowcited by 0
- 2026Integrating Novelty and Surprise for Experience Prioritization and Exploration in Image-Based Reinforcement Learningcited by 0
- 2026Integrating Novelty and Surprise for Experience Prioritization and Exploration in Image-Based Reinforcement Learning18 Aug 2026
- 2025Recurrent Off-Policy Deep Reinforcement Learning Doesn't Have to be Slow23 Dec 2025
- 2023Uncertainty-aware transfer across tasks using hybrid model-based successor feature reinforcement learning16 Oct 2023
- 2023Small batch deep reinforcement learning5 Oct 2023
- 2023Generalization in Visual Reinforcement Learning with the Reward Sequence Distribution19 Feb 2023
- 2022Actively Learning Costly Reward Functions for Reinforcement Learning23 Nov 2022
- 2022Does Self-supervised Learning Really Improve Reinforcement Learning from Pixels?10 Jun 2022
- 2022Multi-Source Transfer Learning for Deep Model-Based Reinforcement Learning28 May 2022
- 2022Memory-efficient Reinforcement Learning with Value-based Knowledge Consolidation22 May 2022
- 2021On The Transferability of Deep-Q Networks6 Oct 2021
- 2021Dropout Q-Functions for Doubly Efficient Reinforcement Learning5 Oct 2021
- 2021Fractional Transfer Learning for Deep Model-Based Reinforcement Learning14 Aug 2021