mlsanityData to 14 Oct 2026

Multi-Player Bandits: The Adversarial Case

arXiv 1902.08036 ↗First posted 21 Feb 2019cs.LG stat.MLcited by 11

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Abstract (arXiv)

We consider a setting where multiple players sequentially choose among a common set of actions (arms). Motivated by a cognitive radio networks application, we assume that players incur a loss upon colliding, and that communication between players is not possible. Existing approaches assume that the system is stationary. Yet this assumption is often violated in practice, e.g., due to signal strength fluctuations. In this work, we design the first Multi-player Bandit algorithm that provably works in arbitrarily changing environments, where the losses of the arms may even be chosen by an adversary. This resolves an open problem posed by Rosenski, Shamir, and Szlak (2016).

Key facts. Cited by 11 papers in the map (data through 14 Oct 2026). First posted on arXiv 21 Feb 2019.

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2021: 5; 2022: 3; 2023: 1; 2024: 1; 2025: 0; 2026: 1.

11 papers.