mlsanityData to 7 Oct 2026

A General Learning Framework for Open Ad Hoc Teamwork Using Graph-based Policy Learning

arXiv 2210.05448 ↗First posted 11 Oct 2022cs.MA cs.AIcited by 12

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Abstract (arXiv)

Open ad hoc teamwork is the problem of training a single agent to efficiently collaborate with an unknown group of teammates whose composition may change over time. A variable team composition creates challenges for the agent, such as the requirement to adapt to new team dynamics and dealing with changing state vector sizes. These challenges are aggravated in real-world applications in which the controlled agent only has a partial view of the environment. In this work, we develop a class of solutions for open ad hoc teamwork under full and partial observability. We start by developing a solution for the fully observable case that leverages graph neural network architectures to obtain an optimal policy based on reinforcement learning. We then extend this solution to partially observable scenarios by proposing different methodologies that maintain belief estimates over the latent environment states and team composition. These belief estimates are combined with our solution for the fully observable case to compute an agent's optimal policy under partial observability in open ad hoc teamwork. Empirical results demonstrate that our solution can learn efficient policies in open ad hoc teamwork in fully and partially observable cases. Further analysis demonstrates that our methods' success is a result of effectively learning the effects of teammates' actions while also inferring the inherent state of the environment under partial observability.

Key facts. Cited by 12 papers in the map (data through 7 Oct 2026). Builds on 36 of its 64 references that are in the map. First posted on arXiv 11 Oct 2022.

Builds on

36 of 64 references.

References · 36

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24 more
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Cited by year (2026 to 7 Oct)

Citing papers per year: 2023: 1; 2024: 2; 2025: 5; 2026: 4.

12 papers.