Belief and Truth in Hypothesised Behaviours
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Abstract (arXiv)
There is a long history in game theory on the topic of Bayesian or "rational" learning, in which each player maintains beliefs over a set of alternative behaviours, or types, for the other players. This idea has gained increasing interest in the artificial intelligence (AI) community, where it is used as a method to control a single agent in a system composed of multiple agents with unknown behaviours. The idea is to hypothesise a set of types, each specifying a possible behaviour for the other agents, and to plan our own actions with respect to those types which we believe are most likely, given the observed actions of the agents. The game theory literature studies this idea primarily in the context of equilibrium attainment. In contrast, many AI applications have a focus on task completion and payoff maximisation. With this perspective in mind, we identify and address a spectrum of questions pertaining to belief and truth in hypothesised types. We formulate three basic ways to incorporate evidence into posterior beliefs and show when the resulting beliefs are correct, and when they may fail to be correct. Moreover, we demonstrate that prior beliefs can have a significant impact on our ability to maximise payoffs in the long-term, and that they can be computed automatically with consistent performance effects. Furthermore, we analyse the conditions under which we are able complete our task optimally, despite inaccuracies in the hypothesised types. Finally, we show how the correctness of hypothesised types can be ascertained during the interaction via an automated statistical analysis.
Key facts. Cited by 21 papers in the map (data through 14 Oct 2026). First posted on arXiv 28 Jul 2015.
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Citing papers per year: 2021: 4; 2022: 5; 2023: 2; 2024: 2; 2025: 4; 2026: 4.
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- 2025Constant-Memory Strategies in Stochastic Games: Best Responses and Equilibria11 May 2025
- 2024Safe Exploitative Play with Untrusted Type Beliefs12 Nov 2024
- 2024Factorised Active Inference for Strategic Multi-Agent Interactions11 Nov 2024
- 2023Combining a Meta-Policy and Monte-Carlo Planning for Scalable Type-Based Reasoning in Partially Observable Environments9 Jun 2023
- 2023Combining Tree-Search, Generative Models, and Nash Bargaining Concepts in Game-Theoretic Reinforcement Learning1 Feb 2023
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- 2021Temporal Induced Self-Play for Stochastic Bayesian Games21 Aug 2021
- 2021Addressing Inherent Uncertainty: Risk-Sensitive Behavior Generation for Automated Driving using Distributional Reinforcement Learning5 Feb 2021
- 2021Risk-Constrained Interactive Safety under Behavior Uncertainty for Autonomous Driving5 Feb 2021
- 2021Deep Interactive Bayesian Reinforcement Learning via Meta-Learning11 Jan 2021
- 2025Orchestrating Human-AI Teams: The Manager Agent as a Unifying Research Challengecited by 8
- 2026Predicting Decisions of AI Agents from Limited Interaction through Text-Tabular Modelingcited by 0
- 2026Smart Alone, Blind Together: Why Accuracy Fails to CertifyTheory of Mind in Multi-Agent Teamscited by 0
- 2026Smart Alone, Blind Together: Why Accuracy Fails to CertifyTheory of Mind in Multi-Agent Teams13 Oct 2026
- 2026Predicting Decisions of AI Agents from Limited Interaction through Text-Tabular Modeling12 May 2026
- 2025Orchestrating Human-AI Teams: The Manager Agent as a Unifying Research Challenge2 Oct 2025
- 2022A Survey of Ad Hoc Teamwork Researchcited by 43
- 2021Deep Interactive Bayesian Reinforcement Learning via Meta-Learningcited by 29
- 2022Generalization in Cooperative Multi-Agent Systemscited by 19
- 2022Generating Teammates for Training Robust Ad Hoc Teamwork Agents via Best-Response Diversitycited by 17
- 2022A General Learning Framework for Open Ad Hoc Teamwork Using Graph-based Policy Learningcited by 12
- 2023Combining Tree-Search, Generative Models, and Nash Bargaining Concepts in Game-Theoretic Reinforcement Learningcited by 6
- 2024Factorised Active Inference for Strategic Multi-Agent Interactionscited by 4
- 2025Partner Modelling Emerges in Recurrent Agents (But Only When It Matters)cited by 4
- 2021Temporal Induced Self-Play for Stochastic Bayesian Gamescited by 2
- 2022Few-Shot Teamworkcited by 2
- 2026Partner Capability Estimation for Task-Agnostic Adaptation in Ad-Hoc Teamworkcited by 1
- 2023Combining a Meta-Policy and Monte-Carlo Planning for Scalable Type-Based Reasoning in Partially Observable Environmentscited by 0
12 most cited of 14 All 14 (JSON)
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- 2026Bayesian Robust Financial Trading with Adversarial Synthetic Market Data14 Jan 2026
- 2025Partner Modelling Emerges in Recurrent Agents (But Only When It Matters)22 May 2025
- 2024Safe Exploitative Play with Untrusted Type Beliefs12 Nov 2024
- 2024Factorised Active Inference for Strategic Multi-Agent Interactions11 Nov 2024
- 2023Combining a Meta-Policy and Monte-Carlo Planning for Scalable Type-Based Reasoning in Partially Observable Environments9 Jun 2023
- 2023Combining Tree-Search, Generative Models, and Nash Bargaining Concepts in Game-Theoretic Reinforcement Learning1 Feb 2023
- 2022A General Learning Framework for Open Ad Hoc Teamwork Using Graph-based Policy Learning11 Oct 2022
- 2022Generating Teammates for Training Robust Ad Hoc Teamwork Agents via Best-Response Diversity28 Jul 2022
- 2022Few-Shot Teamwork19 Jul 2022
- 2022A Survey of Ad Hoc Teamwork Research16 Feb 2022
- 2022Generalization in Cooperative Multi-Agent Systems31 Jan 2022
12 newest of 14 All 14 (JSON)