mlsanityData to 14 Oct 2026

Multi-Robot Open Adaptive Teaming Across Unseen Environments, Partners, and Scales

arXiv 2607.04972 ↗First posted 6 Jul 2026cs.RO cs.AIcited by 0

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Abstract (arXiv)

Deploying robot teams in the real world requires simultaneous adaptation to unseen environments, unknown partners, and varying team sizes, yet existing approaches often address these challenges in isolation under the closed-world assumption of fixed teammates. We formalize this as open adaptive multi-robot teaming and propose a hypergraphic-form game formulation that captures team-level cooperative relationships beyond pairwise interactions, providing a principled foundation for coordination structure inference when team composition changes dynamically within episodes. Unlike graph neural network architectures, this is a game-theoretic construct for modeling strategic interactions and payoff structures among agents. Building on this formulation, we develop the Hypergraphic Open-ended Learning Algorithm (HOLA), which progressively expands partner and environment diversity during training rather than optimizing for fixed configurations. Evaluated on cooperative pursuit with multi-drone and multi-quadruped platforms, HOLA outperforms all baselines across all three adaptability dimensions. Learned policies transfer directly to physical hardware without fine-tuning, with successful deployments on Crazyflie and Zsibot L1 platforms confirming robust real-world coordination in novel environments with unseen teammates.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 21 of its 41 references that are in the map. First posted on arXiv 6 Jul 2026.

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21 of 41 references.

References · 21

  1. 2017Multi-Agent Actor-Critic for Mixed Cooperative-Competitive Environmentscited by 1,558
  2. 2017Domain Randomization for Transferring Deep Neural Networks from Simulation to the Real Worldcited by 1,498
  3. 2021The Surprising Effectiveness of PPO in Cooperative, Multi-Agent Gamescited by 942
  4. 2015Dueling Network Architectures for Deep Reinforcement Learningcited by 785
  5. 2017Population Based Training of Neural Networkscited by 367
  6. 2019On the Utility of Learning about Humans for Human-AI Coordinationcited by 349
  7. 2020"Other-Play" for Zero-Shot Coordinationcited by 198
  8. 2017Equivalence Between Policy Gradients and Soft Q-Learningcited by 173
  9. 2022Multi-Agent Reinforcement Learning is a Sequence Modeling Problemcited by 155
  10. 2021Collaborating with Humans without Human Datacited by 142
  11. 2019Graph Neural Networks for Decentralized Multi-Robot Path Planningcited by 86
  12. 2017Towards Optimally Decentralized Multi-Robot Collision Avoidance via Deep Reinforcement Learningcited by 83
9 more
  1. 2021Off-Belief Learningcited by 75
  2. 2021Maximum Entropy Population-Based Training for Zero-Shot Human-AI Coordinationcited by 70
  3. 2021UPDeT: Universal Multi-agent Reinforcement Learning via Policy Decoupling with Transformerscited by 39
  4. 2023Cooperative Open-ended Learning Framework for Zero-shot Coordinationcited by 30
  5. 2022A General Learning Framework for Open Ad Hoc Teamwork Using Graph-based Policy Learningcited by 12
  6. 2023Tackling Cooperative Incompatibility for Zero-Shot Human-AI Coordinationcited by 12
  7. 2024Open Ad Hoc Teamwork with Cooperative Game Theorycited by 6
  8. 2023DACOOP-A: Decentralized Adaptive Cooperative Pursuit via Attentioncited by 5
  9. 2025Shapley Machine: A Game-Theoretic Framework for N-Agent Ad Hoc Teamworkcited by 4

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