mlsanityData to 7 Oct 2026

MAN: Multi-Action Networks Learning

arXiv 2209.09329 ↗First posted 19 Sep 2022cs.LG cs.AIcited by 2

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Abstract (arXiv)

Learning control policies with large discrete action spaces is a challenging problem in the field of reinforcement learning due to present inefficiencies in exploration. With high dimensional action spaces, there are a large number of potential actions in each individual dimension over which policies would be learned. In this work, we introduce a Deep Reinforcement Learning (DRL) algorithm call Multi-Action Networks (MAN) Learning that addresses the challenge of high-dimensional large discrete action spaces. We propose factorizing the N-dimension action space into N 1-dimensional components, known as sub-actions, creating a Value Neural Network for each sub-action. Then, MAN uses temporal-difference learning to train the networks synchronously, which is simpler than training a single network with a large action output directly. To evaluate the proposed method, we test MAN on three scenarios: an n-dimension maze task, a block stacking task, and then extend MAN to handle 12 games from the Atari Arcade Learning environment with 18 action spaces. Our results indicate that MAN learns faster than both Deep Q-Learning and Double Deep Q-Learning, implying our method is a better performing synchronous temporal difference algorithm than those currently available for large discrete action spaces.

Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). Builds on 28 of its 43 references that are in the map. First posted on arXiv 19 Sep 2022.

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28 of 43 references.

References · 28

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16 more
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