Regret Minimization for Partially Observable Deep Reinforcement Learning
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Abstract (arXiv)
Deep reinforcement learning algorithms that estimate state and state-action value functions have been shown to be effective in a variety of challenging domains, including learning control strategies from raw image pixels. However, algorithms that estimate state and state-action value functions typically assume a fully observed state and must compensate for partial observations by using finite length observation histories or recurrent networks. In this work, we propose a new deep reinforcement learning algorithm based on counterfactual regret minimization that iteratively updates an approximation to an advantage-like function and is robust to partially observed state. We demonstrate that this new algorithm can substantially outperform strong baseline methods on several partially observed reinforcement learning tasks: learning first-person 3D navigation in Doom and Minecraft, and acting in the presence of partially observed objects in Doom and Pong.
Key facts. Cited by 12 papers in the map (data through 14 Oct 2026). First posted on arXiv 31 Oct 2017.
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Citing papers per year: 2021: 3; 2022: 2; 2023: 2; 2024: 3; 2025: 1; 2026: 1.
12 papers.
- 2024A Survey on Self-play Methods in Reinforcement Learningcited by 26
- 2021Accelerating the Learning of TAMER with Counterfactual Explanationscited by 3
- 2023ReMIX: Regret Minimization for Monotonic Value Function Factorization in Multiagent Reinforcement Learningcited by 3
- 2024Robust Deep Reinforcement Learning against Adversarial Behavior Manipulationcited by 2
- 2024On Minimizing Adversarial Counterfactual Error in Adversarial RLcited by 2
- 2022Unified Policy Optimization for Continuous-action Reinforcement Learning in Non-stationary Tasks and Gamescited by 1
- 2026Action Shapley: A Training Data Selection Metric for World Model in Reinforcement Learningcited by 1
- 2021Optimize Neural Fictitious Self-Play in Regret Minimization Thinkingcited by 0
- 2021Dual Behavior Regularized Reinforcement Learningcited by 0
- 2022Game-theoretic Objective Space Planningcited by 0
- 2023Reinforcement Learning of Display Transfer Robots in Glass Flow Control Systems: A Physical Simulation-Based Approachcited by 0
- 2025Dopamine-driven synaptic credit assignment in neural networkscited by 0
- 2026Action Shapley: A Training Data Selection Metric for World Model in Reinforcement Learning15 Jan 2026
- 2025Dopamine-driven synaptic credit assignment in neural networks25 Oct 2025
- 2024A Survey on Self-play Methods in Reinforcement Learning2 Aug 2024
- 2024On Minimizing Adversarial Counterfactual Error in Adversarial RL7 Jun 2024
- 2024Robust Deep Reinforcement Learning against Adversarial Behavior Manipulation6 Jun 2024
- 2023Reinforcement Learning of Display Transfer Robots in Glass Flow Control Systems: A Physical Simulation-Based Approach12 Oct 2023
- 2023ReMIX: Regret Minimization for Monotonic Value Function Factorization in Multiagent Reinforcement Learning11 Feb 2023
- 2022Game-theoretic Objective Space Planning16 Sep 2022
- 2022Unified Policy Optimization for Continuous-action Reinforcement Learning in Non-stationary Tasks and Games19 Aug 2022
- 2021Dual Behavior Regularized Reinforcement Learning19 Sep 2021
- 2021Accelerating the Learning of TAMER with Counterfactual Explanations3 Aug 2021
- 2021Optimize Neural Fictitious Self-Play in Regret Minimization Thinking22 Apr 2021