mlsanityData to 14 Oct 2026

Regret Minimization for Partially Observable Deep Reinforcement Learning

arXiv 1710.11424 ↗First posted 31 Oct 2017cs.LG cs.AIcited by 12

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Abstract (arXiv)

Deep reinforcement learning algorithms that estimate state and state-action value functions have been shown to be effective in a variety of challenging domains, including learning control strategies from raw image pixels. However, algorithms that estimate state and state-action value functions typically assume a fully observed state and must compensate for partial observations by using finite length observation histories or recurrent networks. In this work, we propose a new deep reinforcement learning algorithm based on counterfactual regret minimization that iteratively updates an approximation to an advantage-like function and is robust to partially observed state. We demonstrate that this new algorithm can substantially outperform strong baseline methods on several partially observed reinforcement learning tasks: learning first-person 3D navigation in Doom and Minecraft, and acting in the presence of partially observed objects in Doom and Pong.

Key facts. Cited by 12 papers in the map (data through 14 Oct 2026). First posted on arXiv 31 Oct 2017.

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Citing papers per year: 2021: 3; 2022: 2; 2023: 2; 2024: 3; 2025: 1; 2026: 1.

12 papers.