mlsanityData to 14 Oct 2026

SketchBetween: Video-to-Video Synthesis for Sprite Animation via Sketches

arXiv 2209.00185 ↗First posted 1 Sep 2022cs.GR cs.LGcited by 6

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Abstract (arXiv)

2D animation is a common factor in game development, used for characters, effects and background art. It involves work that takes both skill and time, but parts of which are repetitive and tedious. Automated animation approaches exist, but are designed without animators in mind. The focus is heavily on real-life video, which follows strict laws of how objects move, and does not account for the stylistic movement often present in 2D animation. We propose a problem formulation that more closely adheres to the standard workflow of animation. We also demonstrate a model, SketchBetween, which learns to map between keyframes and sketched in-betweens to rendered sprite animations. We demonstrate that our problem formulation provides the required information for the task and that our model outperforms an existing method.

Key facts. Cited by 6 papers in the map (data through 14 Oct 2026). Builds on 21 of its 30 references that are in the map. First posted on arXiv 1 Sep 2022.

Builds on

21 of 30 references.

References · 21

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9 more
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Cited by year (2026 to 14 Oct)

Citing papers per year: 2024: 1; 2025: 4; 2026: 1.

6 papers.