Generating Gameplay-Relevant Art Assets with Transfer Learning
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Abstract (arXiv)
In game development, designing compelling visual assets that convey gameplay-relevant features requires time and experience. Recent image generation methods that create high-quality content could reduce development costs, but these approaches do not consider game mechanics. We propose a Convolutional Variational Autoencoder (CVAE) system to modify and generate new game visuals based on their gameplay relevance. We test this approach with Pok'emon sprites and Pok'emon type information, since types are one of the game's core mechanics and they directly impact the game's visuals. Our experimental results indicate that adopting a transfer learning approach can help to improve visual quality and stability over unseen data.
Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). First posted on arXiv 4 Oct 2020.
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Citing papers per year: 2022: 3; 2023: 0; 2024: 1.
4 papers.
- 2024A Missing Data Imputation GAN for Character Sprite Generation16 Sep 2024
- 2022SketchBetween: Video-to-Video Synthesis for Sprite Animation via Sketches1 Sep 2022
- 2022Generating Pixel Art Character Sprites using GANs15 Aug 2022
- 2022Pixel VQ-VAEs for Improved Pixel Art Representation23 Mar 2022