Correspondence Matters for Video Referring Expression Comprehension
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Abstract (arXiv)
We investigate the problem of video Referring Expression Comprehension (REC), which aims to localize the referent objects described in the sentence to visual regions in the video frames. Despite the recent progress, existing methods suffer from two problems: 1) inconsistent localization results across video frames; 2) confusion between the referent and contextual objects. To this end, we propose a novel Dual Correspondence Network (dubbed as DCNet) which explicitly enhances the dense associations in both the inter-frame and cross-modal manners. Firstly, we aim to build the inter-frame correlations for all existing instances within the frames. Specifically, we compute the inter-frame patch-wise cosine similarity to estimate the dense alignment and then perform the inter-frame contrastive learning to map them close in feature space. Secondly, we propose to build the fine-grained patch-word alignment to associate each patch with certain words. Due to the lack of this kind of detailed annotations, we also predict the patch-word correspondence through the cosine similarity. Extensive experiments demonstrate that our DCNet achieves state-of-the-art performance on both video and image REC benchmarks. Furthermore, we conduct comprehensive ablation studies and thorough analyses to explore the optimal model designs. Notably, our inter-frame and cross-modal contrastive losses are plug-and-play functions and are applicable to any video REC architectures. For example, by building on top of Co-grounding, we boost the performance by 1.48% absolute improvement on [email protected] for VID-Sentence dataset.
Key facts. Cited by 10 papers in the map (data through 14 Oct 2026). Builds on 64 of its 80 references that are in the map. First posted on arXiv 21 Jul 2022.
Builds on
64 of 80 references.
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38 more
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50 most cited of 64 All 64 (JSON)
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Citing papers per year: 2022: 1; 2023: 5; 2024: 3; 2025: 0; 2026: 1.
10 papers.
- 2024PhysGame: Uncovering Physical Commonsense Violations in Gameplay Videoscited by 22
- 2023G2L: Semantically Aligned and Uniform Video Grounding via Geodesic and Game Theorycited by 21
- 2023RefEgo: Referring Expression Comprehension Dataset from First-Person Perception of Ego4Dcited by 21
- 2024RAP: Efficient Text-Video Retrieval with Sparse-and-Correlated Adaptercited by 16
- 2023Exploiting Auxiliary Caption for Video Groundingcited by 10
- 2023Open-Vocabulary Object Detection via Scene Graph Discoverycited by 7
- 2024MUSE: Mamba is Efficient Multi-scale Learner for Text-video Retrievalcited by 7
- 2022Video Referring Expression Comprehension via Transformer with Content-aware Querycited by 4
- 2023Video Referring Expression Comprehension via Transformer with Content-conditioned Querycited by 4
- 2026Training-Free Open-Vocabulary Visual Grounding for Remote Sensing Images and Videoscited by 0
- 2026Training-Free Open-Vocabulary Visual Grounding for Remote Sensing Images and Videos15 Jun 2026
- 2024PhysGame: Uncovering Physical Commonsense Violations in Gameplay Videos2 Dec 2024
- 2024MUSE: Mamba is Efficient Multi-scale Learner for Text-video Retrieval20 Aug 2024
- 2024RAP: Efficient Text-Video Retrieval with Sparse-and-Correlated Adapter29 May 2024
- 2023Video Referring Expression Comprehension via Transformer with Content-conditioned Query25 Oct 2023
- 2023RefEgo: Referring Expression Comprehension Dataset from First-Person Perception of Ego4D23 Aug 2023
- 2023G2L: Semantically Aligned and Uniform Video Grounding via Geodesic and Game Theory26 Jul 2023
- 2023Open-Vocabulary Object Detection via Scene Graph Discovery7 Jul 2023
- 2023Exploiting Auxiliary Caption for Video Grounding15 Jan 2023
- 2022Video Referring Expression Comprehension via Transformer with Content-aware Query6 Oct 2022