Modularization of End-to-End Learning: Case Study in Arcade Games
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Abstract (arXiv)
Complex environments and tasks pose a difficult problem for holistic end-to-end learning approaches. Decomposition of an environment into interacting controllable and non-controllable objects allows supervised learning for non-controllable objects and universal value function approximator learning for controllable objects. Such decomposition should lead to a shorter learning time and better generalisation capability. Here, we consider arcade-game environments as sets of interacting objects (controllable, non-controllable) and propose a set of functional modules that are specialized on mastering different types of interactions in a broad range of environments. The modules utilize regression, supervised learning, and reinforcement learning algorithms. Results of this case study in different Atari games suggest that human-level performance can be achieved by a learning agent within a human amount of game experience (10-15 minutes game time) when a proper decomposition of an environment or a task is provided. However, automatization of such decomposition remains a challenging problem. This case study shows how a model of a causal structure underlying an environment or a task can benefit learning time and generalization capability of the agent, and argues in favor of exploiting modular structure in contrast to using pure end-to-end learning approaches.
Key facts. Cited by 6 papers in the map (data through 7 Oct 2026). First posted on arXiv 27 Jan 2019.
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Citing papers per year: 2021: 2; 2022: 3; 2023: 1.
6 papers.
- 2023UniTeam: Open Vocabulary Mobile Manipulation Challengecited by 15
- 2021Critic Guided Segmentation of Rewarding Objects in First-Person Viewscited by 12
- 2022Behavioral Cloning via Search in Video PreTraining Latent Spacecited by 9
- 2022Planning with RL and episodic-memory behavioral priorscited by 8
- 2022Solving Learn-to-Race Autonomous Racing Challenge by Planning in Latent Spacecited by 4
- 2021Towards robust and domain agnostic reinforcement learning competitionscited by 2
- 2023UniTeam: Open Vocabulary Mobile Manipulation Challenge14 Dec 2023
- 2022Behavioral Cloning via Search in Video PreTraining Latent Space27 Dec 2022
- 2022Planning with RL and episodic-memory behavioral priors5 Jul 2022
- 2022Solving Learn-to-Race Autonomous Racing Challenge by Planning in Latent Space4 Jul 2022
- 2021Critic Guided Segmentation of Rewarding Objects in First-Person Views20 Jul 2021
- 2021Towards robust and domain agnostic reinforcement learning competitions7 Jun 2021