NLU for Game-based Learning in Real: Initial Evaluations
Not on the map. Why?
Abstract (arXiv)
Intelligent systems designed for play-based interactions should be contextually aware of the users and their surroundings. Spoken Dialogue Systems (SDS) are critical for these interactive agents to carry out effective goal-oriented communication with users in real-time. For the real-world (i.e., in-the-wild) deployment of such conversational agents, improving the Natural Language Understanding (NLU) module of the goal-oriented SDS pipeline is crucial, especially with limited task-specific datasets. This study explores the potential benefits of a recently proposed transformer-based multi-task NLU architecture, mainly to perform Intent Recognition on small-size domain-specific educational game datasets. The evaluation datasets were collected from children practicing basic math concepts via play-based interactions in game-based learning settings. We investigate the NLU performances on the initial proof-of-concept game datasets versus the real-world deployment datasets and observe anticipated performance drops in-the-wild. We have shown that compared to the more straightforward baseline approaches, Dual Intent and Entity Transformer (DIET) architecture is robust enough to handle real-world data to a large extent for the Intent Recognition task on these domain-specific in-the-wild game datasets.
Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). Builds on 22 of its 70 references that are in the map. First posted on arXiv 27 May 2022.
Builds on
22 of 70 references.
References · 22
- 2017Attention Is All You Needcited by 59,932
- 2018BERT: Pre-training of Deep Bidirectional Transformers for Language Understandingcited by 40,204
- 2014Neural Machine Translation by Jointly Learning to Align and Translatecited by 4,530
- 2019Benchmarking Natural Language Understanding Services for building Conversational Agentscited by 166
- 2016Attention-Based Recurrent Neural Network Models for Joint Intent Detection and Slot Fillingcited by 137
- 2016Learning End-to-End Goal-Oriented Dialogcited by 104
- 2019ConveRT: Efficient and Accurate Conversational Representations from Transformerscited by 95
- 2017Rasa: Open Source Language Understanding and Dialogue Managementcited by 67
- 2016Towards End-to-End Reinforcement Learning of Dialogue Agents for Information Accesscited by 36
- 2020DIET: Lightweight Language Understanding for Dialogue Systemscited by 35
- 2015Evaluating Prerequisite Qualities for Learning End-to-End Dialog Systemscited by 34
- 2017StarSpace: Embed All The Things!cited by 24
10 more
- 2017End-to-End Optimization of Task-Oriented Dialogue Model with Deep Reinforcement Learningcited by 19
- 2017Sample-efficient Actor-Critic Reinforcement Learning with Supervised Data for Dialogue Managementcited by 18
- 2022Data Augmentation with Paraphrase Generation and Entity Extraction for Multimodal Dialogue Systemcited by 16
- 2019Hierarchical Multi-Task Natural Language Understanding for Cross-domain Conversational AI: HERMIT NLUcited by 13
- 2019Natural Language Interactions in Autonomous Vehicles: Intent Detection and Slot Filling from Passenger Utterancescited by 8
- 2016SimpleDS: A Simple Deep Reinforcement Learning Dialogue Systemcited by 7
- 2020An Exploratory Study of Argumentative Writing by Young Students: A Transformer-based Approachcited by 6
- 2019Modeling Intent, Dialog Policies and Response Adaptation for Goal-Oriented Interactionscited by 5
- 2021Semi-supervised Interactive Intent Labelingcited by 5
- 2020Audio-Visual Understanding of Passenger Intents for In-Cabin Conversational Agentscited by 4
Built on by
Citing papers per year: 2022: 1; 2023: 1.
2 papers.