Modeling Intent, Dialog Policies and Response Adaptation for Goal-Oriented Interactions
Not on the map. Why?
Abstract (arXiv)
Building a machine learning driven spoken dialog system for goal-oriented interactions involves careful design of intents and data collection along with development of intent recognition models and dialog policy learning algorithms. The models should be robust enough to handle various user distractions during the interaction flow and should steer the user back into an engaging interaction for successful completion of the interaction. In this work, we have designed a goal-oriented interaction system where children can engage with agents for a series of interactions involving `Meet & Greet' and `Simon Says' game play. We have explored various feature extractors and models for improved intent recognition and looked at leveraging previous user and system interactions in novel ways with attention models. We have also looked at dialog adaptation methods for entrained response selection. Our bootstrapped models from limited training data perform better than many baseline approaches we have looked at for intent recognition and dialog action prediction.
Key facts. Cited by 5 papers in the map (data through 14 Oct 2026). First posted on arXiv 20 Dec 2019.
Builds on
No reference list yet.
Built on by
Citing papers per year: 2021: 1; 2022: 3; 2023: 1.
5 papers.
- 2022Data Augmentation with Paraphrase Generation and Entity Extraction for Multimodal Dialogue Systemcited by 16
- 2021Semi-supervised Interactive Intent Labelingcited by 5
- 2022NLU for Game-based Learning in Real: Initial Evaluationscited by 2
- 2022End-to-End Evaluation of a Spoken Dialogue System for Learning Basic Mathematicscited by 2
- 2023Inspecting Spoken Language Understanding from Kids for Basic Math Learning at Homecited by 0
- 2023Inspecting Spoken Language Understanding from Kids for Basic Math Learning at Home1 Jun 2023
- 2022End-to-End Evaluation of a Spoken Dialogue System for Learning Basic Mathematics7 Nov 2022
- 2022NLU for Game-based Learning in Real: Initial Evaluations27 May 2022
- 2022Data Augmentation with Paraphrase Generation and Entity Extraction for Multimodal Dialogue System9 May 2022
- 2021Semi-supervised Interactive Intent Labeling27 Apr 2021