Fast Trajectory Optimization for Legged Robots using Vertex-based ZMP Constraints
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Abstract (arXiv)
This paper combines the fast Zero-Moment-Point (ZMP) approaches that work well in practice with the broader range of capabilities of a Trajectory Optimization formulation, by optimizing over body motion, footholds and Center of Pressure simultaneously. We introduce a vertex-based representation of the support-area constraint, which can treat arbitrarily oriented point-, line-, and area-contacts uniformly. This generalization allows us to create motions such quadrupedal walking, trotting, bounding, pacing, combinations and transitions between these, limping, bipedal walking and push-recovery all with the same approach. This formulation constitutes a minimal representation of the physical laws (unilateral contact forces) and kinematic restrictions (range of motion) in legged locomotion, which allows us to generate various motion in less than a second. We demonstrate the feasibility of the generated motions on a real quadruped robot.
Key facts. Cited by 5 papers in the map (data through 14 Oct 2026). First posted on arXiv 27 May 2017.
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Citing papers per year: 2021: 1; 2022: 2; 2023: 0; 2024: 0; 2025: 0; 2026: 2.
5 papers.
- 2022Imitation and Adaptation Based on Consistency: A Quadruped Robot Imitates Animals from Videos Using Deep Reinforcement Learningcited by 4
- 2021Next Steps: Learning a Disentangled Gait Representation for Versatile Quadruped Locomotioncited by 2
- 2022VAE-Loco: Versatile Quadruped Locomotion by Learning a Disentangled Gait Representationcited by 2
- 2026Isaac Sim-to-Real: Reinforcement Learning based Locomotion for Quadrupedscited by 2
- 2026ADP: Adversarial Dynamics Priors for Physically Grounded Humanoid Locomotioncited by 1
- 2026Isaac Sim-to-Real: Reinforcement Learning based Locomotion for Quadrupeds20 Jul 2026
- 2026ADP: Adversarial Dynamics Priors for Physically Grounded Humanoid Locomotion3 Jul 2026
- 2022VAE-Loco: Versatile Quadruped Locomotion by Learning a Disentangled Gait Representation2 May 2022
- 2022Imitation and Adaptation Based on Consistency: A Quadruped Robot Imitates Animals from Videos Using Deep Reinforcement Learning2 Mar 2022
- 2021Next Steps: Learning a Disentangled Gait Representation for Versatile Quadruped Locomotion9 Dec 2021