mlsanityData to 7 Oct 2026

Demystifying Reinforcement Learning in Time-Varying Systems

arXiv 2201.05560 ↗First posted 14 Jan 2022cs.LG cs.AI cs.NIcited by 2

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Abstract (arXiv)

Recent research has turned to Reinforcement Learning (RL) to solve challenging decision problems, as an alternative to hand-tuned heuristics. RL can learn good policies without the need for modeling the environment's dynamics. Despite this promise, RL remains an impractical solution for many real-world systems problems. A particularly challenging case occurs when the environment changes over time, i.e. it exhibits non-stationarity. In this work, we characterize the challenges introduced by non-stationarity, shed light on the range of approaches to them and develop a robust framework for addressing them to train RL agents in live systems. Such agents must explore and learn new environments, without hurting the system's performance, and remember them over time. To this end, our framework (i) identifies different environments encountered by the live system, (ii) triggers exploration when necessary, (iii) takes precautions to retain knowledge from prior environments, and (iv) employs safeguards to protect the system's performance when the RL agent makes mistakes. We apply our framework to two systems problems, straggler mitigation and adaptive video streaming, and evaluate it against a variety of alternative approaches using real-world and synthetic data. We show that all components of the framework are necessary to cope with non-stationarity and provide guidance on alternative design choices for each component.

Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). Builds on 40 of its 70 references that are in the map. First posted on arXiv 14 Jan 2022.

Builds on

40 of 70 references.

References · 40

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28 more
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