Dynamical Audio-Visual Navigation: Catching Unheard Moving Sound Sources in Unmapped 3D Environments
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Abstract (arXiv)
Recent work on audio-visual navigation targets a single static sound in noise-free audio environments and struggles to generalize to unheard sounds. We introduce the novel dynamic audio-visual navigation benchmark in which an embodied AI agent must catch a moving sound source in an unmapped environment in the presence of distractors and noisy sounds. We propose an end-to-end reinforcement learning approach that relies on a multi-modal architecture that fuses the spatial audio-visual information from a binaural audio signal and spatial occupancy maps to encode the features needed to learn a robust navigation policy for our new complex task settings. We demonstrate that our approach outperforms the current state-of-the-art with better generalization to unheard sounds and better robustness to noisy scenarios on the two challenging 3D scanned real-world datasets Replica and Matterport3D, for the static and dynamic audio-visual navigation benchmarks. Our novel benchmark will be made available at http://dav-nav.cs.uni-freiburg.de.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 16 of its 75 references that are in the map. First posted on arXiv 12 Jan 2022.
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References · 16
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4 more
- 2021Catch Me If You Hear Me: Audio-Visual Navigation in Complex Unmapped Environments with Moving Soundscited by 40
- 2021Move2Hear: Active Audio-Visual Source Separationcited by 35
- 2021Towards Distraction-Robust Active Visual Trackingcited by 30
- 2021Learning Audio-Visual Dereverberationcited by 26
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