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Dynamical Audio-Visual Navigation: Catching Unheard Moving Sound Sources in Unmapped 3D Environments

arXiv 2201.04279 ↗First posted 12 Jan 2022cs.CV cs.LG cs.ROcited by 0

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Abstract (arXiv)

Recent work on audio-visual navigation targets a single static sound in noise-free audio environments and struggles to generalize to unheard sounds. We introduce the novel dynamic audio-visual navigation benchmark in which an embodied AI agent must catch a moving sound source in an unmapped environment in the presence of distractors and noisy sounds. We propose an end-to-end reinforcement learning approach that relies on a multi-modal architecture that fuses the spatial audio-visual information from a binaural audio signal and spatial occupancy maps to encode the features needed to learn a robust navigation policy for our new complex task settings. We demonstrate that our approach outperforms the current state-of-the-art with better generalization to unheard sounds and better robustness to noisy scenarios on the two challenging 3D scanned real-world datasets Replica and Matterport3D, for the static and dynamic audio-visual navigation benchmarks. Our novel benchmark will be made available at http://dav-nav.cs.uni-freiburg.de.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 16 of its 75 references that are in the map. First posted on arXiv 12 Jan 2022.

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References · 16

  1. 2017Proximal Policy Optimization Algorithmscited by 14,441
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  3. 2019SpecAugment: A Simple Data Augmentation Method for Automatic Speech Recognitioncited by 1,355
  4. 2019The Replica Dataset: A Digital Replica of Indoor Spacescited by 885
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  7. 2021A Survey of Embodied AI: From Simulators to Research Taskscited by 256
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  10. 2016DeepMind Labcited by 74
  11. 2020See, Hear, Explore: Curiosity via Audio-Visual Associationcited by 43
  12. 2019A Behavioral Approach to Visual Navigation with Graph Localization Networkscited by 40
4 more
  1. 2021Catch Me If You Hear Me: Audio-Visual Navigation in Complex Unmapped Environments with Moving Soundscited by 40
  2. 2021Move2Hear: Active Audio-Visual Source Separationcited by 35
  3. 2021Towards Distraction-Robust Active Visual Trackingcited by 30
  4. 2021Learning Audio-Visual Dereverberationcited by 26

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