A Novel Approach to Solving Goal-Achieving Problems for Board Games
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Abstract (arXiv)
Goal-achieving problems are puzzles that set up a specific situation with a clear objective. An example that is well-studied is the category of life-and-death (L&D) problems for Go, which helps players hone their skill of identifying region safety. Many previous methods like lambda search try null moves first, then derive so-called relevance zones (RZs), outside of which the opponent does not need to search. This paper first proposes a novel RZ-based approach, called the RZ-Based Search (RZS), to solving L&D problems for Go. RZS tries moves before determining whether they are null moves post-hoc. This means we do not need to rely on null move heuristics, resulting in a more elegant algorithm, so that it can also be seamlessly incorporated into AlphaZero's super-human level play in our solver. To repurpose AlphaZero for solving, we also propose a new training method called Faster to Life (FTL), which modifies AlphaZero to entice it to win more quickly. We use RZS and FTL to solve L&D problems on Go, namely solving 68 among 106 problems from a professional L&D book while a previous program solves 11 only. Finally, we discuss that the approach is generic in the sense that RZS is applicable to solving many other goal-achieving problems for board games.
Key facts. Cited by 7 papers in the map (data through 7 Oct 2026). Builds on 3 of its 35 references that are in the map. First posted on arXiv 5 Dec 2021.
Builds on
3 of 35 references.
References · 3
- 2019ELF OpenGo: An Analysis and Open Reimplementation of AlphaZerocited by 37
- 2020Accelerating and Improving AlphaZero Using Population Based Trainingcited by 12
- 2017Multi-Labelled Value Networks for Computer Gocited by 5
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Citing papers per year: 2022: 3; 2023: 1; 2024: 1; 2025: 2.
7 papers.
- 2022Are AlphaZero-like Agents Robust to Adversarial Perturbations?cited by 14
- 2022Impartial Games: A Challenge for Reinforcement Learningcited by 3
- 2022A Local-Pattern Related Look-Up Tablecited by 3
- 2023Game Solving with Online Fine-Tuningcited by 3
- 2024Expected Work Search: Combining Win Rate and Proof Size Estimationcited by 1
- 2025Relevance-Zone Reduction in Game Solvingcited by 0
- 2025A Study of Solving Life-and-Death Problems in Go Using Relevance-Zone Based Solverscited by 0
- 2025A Study of Solving Life-and-Death Problems in Go Using Relevance-Zone Based Solvers23 Dec 2025
- 2025Relevance-Zone Reduction in Game Solving1 Oct 2025
- 2024Expected Work Search: Combining Win Rate and Proof Size Estimation9 May 2024
- 2023Game Solving with Online Fine-Tuning13 Nov 2023
- 2022A Local-Pattern Related Look-Up Table22 Dec 2022
- 2022Are AlphaZero-like Agents Robust to Adversarial Perturbations?7 Nov 2022
- 2022Impartial Games: A Challenge for Reinforcement Learning25 May 2022