Expected Work Search: Combining Win Rate and Proof Size Estimation
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Abstract (arXiv)
We propose Expected Work Search (EWS), a new game solving algorithm. EWS combines win rate estimation, as used in Monte Carlo Tree Search, with proof size estimation, as used in Proof Number Search. The search efficiency of EWS stems from minimizing a novel notion of Expected Work, which predicts the expected computation required to solve a position. EWS outperforms traditional solving algorithms on the games of Go and Hex. For Go, we present the first solution to the empty 5x5 board with the commonly used positional superko ruleset. For Hex, our algorithm solves the empty 8x8 board in under 4 minutes. Experiments show that EWS succeeds both with and without extensive domain-specific knowledge.
Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 3 of its 34 references that are in the map. First posted on arXiv 9 May 2024.
Builds on
3 of 34 references.
References · 3
- 2023Tree of Thoughts: Deliberate Problem Solving with Large Language Modelscited by 3,211
- 2021A Novel Approach to Solving Goal-Achieving Problems for Board Gamescited by 7
- 2023Proof Number Based Monte-Carlo Tree Searchcited by 3
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Citing papers per year: 2025: 1.
1 paper.
- 2025Generalized Proof-Number Monte-Carlo Tree Searchcited by 0
- 2025Generalized Proof-Number Monte-Carlo Tree Search16 Jun 2025