A Deep Reinforcement Learning Approach for Audio-based Navigation and Audio Source Localization in Multi-speaker Environments
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Abstract (arXiv)
In this work we apply deep reinforcement learning to the problems of navigating a three-dimensional environment and inferring the locations of human speaker audio sources within, in the case where the only available information is the raw sound from the environment, as a simulated human listener placed in the environment would hear it. For this purpose we create two virtual environments using the Unity game engine, one presenting an audio-based navigation problem and one presenting an audio source localization problem. We also create an autonomous agent based on PPO online reinforcement learning algorithm and attempt to train it to solve these environments. Our experiments show that our agent achieves adequate performance and generalization ability in both environments, measured by quantitative metrics, even when a limited amount of training data are available or the environment parameters shift in ways not encountered during training. We also show that a degree of agent knowledge transfer is possible between the environments.
Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 13 of its 21 references that are in the map. First posted on arXiv 25 Oct 2021.
Builds on
13 of 21 references.
References · 13
- 2017Proximal Policy Optimization Algorithmscited by 14,441
- 2016Asynchronous Methods for Deep Reinforcement Learningcited by 2,218
- 2021Learning to Walk in Minutes Using Massively Parallel Deep Reinforcement Learningcited by 395
- 2020Sim-to-Real Transfer in Deep Reinforcement Learning for Robotics: a Surveycited by 388
- 2018Unity: A General Platform for Intelligent Agentscited by 232
- 2016ViZDoom: A Doom-based AI Research Platform for Visual Reinforcement Learningcited by 178
- 2017Deep Neural Networks for Multiple Speaker Detection and Localizationcited by 21
- 2018Towards End-to-End Acoustic Localization using Deep Learning: from Audio Signal to Source Position Coordinatescited by 11
- 2019Deep learning methods in speaker recognition: a reviewcited by 7
- 2021A Deep Reinforcement Learning Approach to Audio-Based Navigation in a Multi-Speaker Environmentcited by 6
- 2019Do Autonomous Agents Benefit from Hearing?cited by 5
- 2017Multi-Speaker Localization Using Convolutional Neural Network Trained with Noisecited by 4
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