Agents that Listen: High-Throughput Reinforcement Learning with Multiple Sensory Systems
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Abstract (arXiv)
Humans and other intelligent animals evolved highly sophisticated perception systems that combine multiple sensory modalities. On the other hand, state-of-the-art artificial agents rely mostly on visual inputs or structured low-dimensional observations provided by instrumented environments. Learning to act based on combined visual and auditory inputs is still a new topic of research that has not been explored beyond simple scenarios. To facilitate progress in this area we introduce a new version of VizDoom simulator to create a highly efficient learning environment that provides raw audio observations. We study the performance of different model architectures in a series of tasks that require the agent to recognize sounds and execute instructions given in natural language. Finally, we train our agent to play the full game of Doom and find that it can consistently defeat a traditional vision-based adversary. We are currently in the process of merging the augmented simulator with the main ViZDoom code repository. Video demonstrations and experiment code can be found at https://sites.google.com/view/sound-rl.
Key facts. Cited by 4 papers in the map (data through 7 Oct 2026). Builds on 13 of its 18 references that are in the map. First posted on arXiv 5 Jul 2021.
Builds on
13 of 18 references.
References · 13
- 2017Proximal Policy Optimization Algorithmscited by 14,441
- 2014Learning Phrase Representations using RNN Encoder-Decoder for Statistical Machine Translationcited by 4,016
- 2016WaveNet: A Generative Model for Raw Audiocited by 1,710
- 2019Dota 2 with Large Scale Deep Reinforcement Learningcited by 1,084
- 2018IMPALA: Scalable Distributed Deep-RL with Importance Weighted Actor-Learner Architecturescited by 866
- 2020Agent57: Outperforming the Atari Human Benchmarkcited by 300
- 2016ViZDoom: A Doom-based AI Research Platform for Visual Reinforcement Learningcited by 178
- 2020Sample Factory: Egocentric 3D Control from Pixels at 100000 FPS with Asynchronous Reinforcement Learningcited by 84
- 2018ViZDoom Competitions: Playing Doom from Pixelscited by 50
- 2021Move2Hear: Active Audio-Visual Source Separationcited by 35
- 2019Do Autonomous Agents Benefit from Hearing?cited by 5
- 2019"Did You Hear That?" Learning to Play Video Games from Audio Cuescited by 3
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Citing papers per year: 2021: 1; 2022: 3.
4 papers.
- 2022DareFightingICE Competition: A Fighting Game Sound Design and AI Competitioncited by 10
- 2022A Deep Reinforcement Learning Blind AI in DareFightingICEcited by 4
- 2021A Deep Reinforcement Learning Approach for Audio-based Navigation and Audio Source Localization in Multi-speaker Environmentscited by 1
- 2022Improving Post-Processing of Audio Event Detectors Using Reinforcement Learningcited by 1
- 2022Improving Post-Processing of Audio Event Detectors Using Reinforcement Learning19 Aug 2022
- 2022A Deep Reinforcement Learning Blind AI in DareFightingICE16 May 2022
- 2022DareFightingICE Competition: A Fighting Game Sound Design and AI Competition3 Mar 2022
- 2021A Deep Reinforcement Learning Approach for Audio-based Navigation and Audio Source Localization in Multi-speaker Environments25 Oct 2021