mlsanityData to 14 Oct 2026

Label-Free Subjective Player Experience Modelling via Let's Play Videos

arXiv 2410.02967 ↗First posted 3 Oct 2024cs.HC cs.AI cs.LGcited by 2

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Abstract (arXiv)

Player Experience Modelling (PEM) is the study of AI techniques applied to modelling a player's experience within a video game. PEM development can be labour-intensive, requiring expert hand-authoring or specialized data collection. In this work, we propose a novel PEM development approach, approximating player experience from gameplay video. We evaluate this approach predicting affect in the game Angry Birds via a human subject study. We validate that our PEM can strongly correlate with self-reported and sensor measures of affect, demonstrating the potential of this approach.

Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Builds on 3 of its 36 references that are in the map. First posted on arXiv 3 Oct 2024.

Builds on

3 of 36 references.

References · 3

  1. 2021Towards General Models of Player Experience: A Study Within Genrescited by 11
  2. 2018Player Experience Extraction from Gameplay Videocited by 3
  3. 2019Making CNNs for Video Parsing Accessiblecited by 3

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 2.

2 papers.