mlsanityData to 7 Oct 2026

A Novel Automated Curriculum Strategy to Solve Hard Sokoban Planning Instances

arXiv 2110.00898 ↗First posted 3 Oct 2021cs.AIcited by 9

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Abstract (arXiv)

In recent years, we have witnessed tremendous progress in deep reinforcement learning (RL) for tasks such as Go, Chess, video games, and robot control. Nevertheless, other combinatorial domains, such as AI planning, still pose considerable challenges for RL approaches. The key difficulty in those domains is that a positive reward signal becomes em exponentially rare as the minimal solution length increases. So, an RL approach loses its training signal. There has been promising recent progress by using a curriculum-driven learning approach that is designed to solve a single hard instance. We present a novel em automated curriculum approach that dynamically selects from a pool of unlabeled training instances of varying task complexity guided by our em difficulty quantum momentum strategy. We show how the smoothness of the task hardness impacts the final learning results. In particular, as the size of the instance pool increases, the ``hardness gap'' decreases, which facilitates a smoother automated curriculum based learning process. Our automated curriculum approach dramatically improves upon the previous approaches. We show our results on Sokoban, which is a traditional PSPACE-complete planning problem and presents a great challenge even for specialized solvers. Our RL agent can solve hard instances that are far out of reach for any previous state-of-the-art Sokoban solver. In particular, our approach can uncover plans that require hundreds of steps, while the best previous search methods would take many years of computing time to solve such instances. In addition, we show that we can further boost the RL performance with an intricate coupling of our automated curriculum approach with a curiosity-driven search strategy and a graph neural net representation.

Key facts. Cited by 9 papers in the map (data through 7 Oct 2026). Builds on 12 of its 26 references that are in the map. First posted on arXiv 3 Oct 2021.

Builds on

12 of 26 references.

References · 12

  1. 2018Graph Neural Networks: A Review of Methods and Applicationscited by 1,571
  2. 2017Curiosity-driven Exploration by Self-supervised Predictioncited by 1,173
  3. 2018Exploration by Random Network Distillationcited by 966
  4. 2017Mastering Chess and Shogi by Self-Play with a General Reinforcement Learning Algorithmcited by 723
  5. 2017Representation Learning on Graphs: Methods and Applicationscited by 456
  6. 2017A Comprehensive Survey of Graph Embedding: Problems, Techniques and Applicationscited by 260
  7. 2017Automated Curriculum Learning for Neural Networkscited by 251
  8. 2019Go-Explore: a New Approach for Hard-Exploration Problemscited by 207
  9. 2017Imagination-Augmented Agents for Deep Reinforcement Learningcited by 137
  10. 2017Network Representation Learning: A Surveycited by 101
  11. 2017Learning Generalized Reactive Policies using Deep Neural Networkscited by 39
  12. 2020Solving Hard AI Planning Instances Using Curriculum-Driven Deep Reinforcement Learningcited by 10

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Citing papers per year: 2022: 4; 2023: 1; 2024: 2; 2025: 2.

9 papers.