Graph Value Iteration
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Abstract (arXiv)
In recent years, deep Reinforcement Learning (RL) has been successful in various combinatorial search domains, such as two-player games and scientific discovery. However, directly applying deep RL in planning domains is still challenging. One major difficulty is that without a human-crafted heuristic function, reward signals remain zero unless the learning framework discovers any solution plan. Search space becomes exponentially larger as the minimum length of plans grows, which is a serious limitation for planning instances with a minimum plan length of hundreds to thousands of steps. Previous learning frameworks that augment graph search with deep neural networks and extra generated subgoals have achieved success in various challenging planning domains. However, generating useful subgoals requires extensive domain knowledge. We propose a domain-independent method that augments graph search with graph value iteration to solve hard planning instances that are out of reach for domain-specialized solvers. In particular, instead of receiving learning signals only from discovered plans, our approach also learns from failed search attempts where no goal state has been reached. The graph value iteration component can exploit the graph structure of local search space and provide more informative learning signals. We also show how we use a curriculum strategy to smooth the learning process and perform a full analysis of how graph value iteration scales and enables learning.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 11 of its 26 references that are in the map. First posted on arXiv 20 Sep 2022.
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References · 11
- 2015Deep Residual Learning for Image Recognitioncited by 51,809
- 2017Curiosity-driven Exploration by Self-supervised Predictioncited by 1,173
- 2017Mastering Chess and Shogi by Self-Play with a General Reinforcement Learning Algorithmcited by 723
- 2018Large-Scale Study of Curiosity-Driven Learningcited by 277
- 2017Automated Curriculum Learning for Neural Networkscited by 251
- 2019Go-Explore: a New Approach for Hard-Exploration Problemscited by 207
- 2019Accelerating Self-Play Learning in Gocited by 60
- 2020Path Planning using Neural A* Searchcited by 51
- 2021Subgoal Search For Complex Reasoning Taskscited by 21
- 2020Solving Hard AI Planning Instances Using Curriculum-Driven Deep Reinforcement Learningcited by 10
- 2021A Novel Automated Curriculum Strategy to Solve Hard Sokoban Planning Instancescited by 9
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