mlsanityData to 14 Oct 2026

Beat-Aligned Spectrogram-to-Sequence Generation of Rhythm-Game Charts

arXiv 2311.13687 ↗First posted 22 Nov 2023cs.LG cs.MM cs.SDcited by 1

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Abstract (arXiv)

In the heart of "rhythm games" - games where players must perform actions in sync with a piece of music - are "charts", the directives to be given to players. We newly formulate chart generation as a sequence generation task and train a Transformer using a large dataset. We also introduce tempo-informed preprocessing and training procedures, some of which are suggested to be integral for a successful training. Our model is found to outperform the baselines on a large dataset, and is also found to benefit from pretraining and finetuning.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 7 of its 9 references that are in the map. First posted on arXiv 22 Nov 2023.

Builds on

7 of 9 references.

References · 7

  1. 2017Attention Is All You Needcited by 60,361
  2. 2014Adam: A Method for Stochastic Optimizationcited by 37,240
  3. 2018Music Transformercited by 211
  4. 2021MT3: Multi-Task Multitrack Music Transcriptioncited by 71
  5. 2017Dance Dance Convolutioncited by 12
  6. 2021TaikoNation: Patterning-focused Chart Generation for Rhythm Action Gamescited by 9
  7. 2022Gen'eLive! Generating Rhythm Actions in Love Live!cited by 4

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Citing papers per year: 2026: 1.

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