Beat-Aligned Spectrogram-to-Sequence Generation of Rhythm-Game Charts
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Abstract (arXiv)
In the heart of "rhythm games" - games where players must perform actions in sync with a piece of music - are "charts", the directives to be given to players. We newly formulate chart generation as a sequence generation task and train a Transformer using a large dataset. We also introduce tempo-informed preprocessing and training procedures, some of which are suggested to be integral for a successful training. Our model is found to outperform the baselines on a large dataset, and is also found to benefit from pretraining and finetuning.
Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 7 of its 9 references that are in the map. First posted on arXiv 22 Nov 2023.
Builds on
7 of 9 references.
References · 7
- 2017Attention Is All You Needcited by 60,361
- 2014Adam: A Method for Stochastic Optimizationcited by 37,240
- 2018Music Transformercited by 211
- 2021MT3: Multi-Task Multitrack Music Transcriptioncited by 71
- 2017Dance Dance Convolutioncited by 12
- 2021TaikoNation: Patterning-focused Chart Generation for Rhythm Action Gamescited by 9
- 2022Gen'eLive! Generating Rhythm Actions in Love Live!cited by 4
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Citing papers per year: 2026: 1.
1 paper.