A structured latent space for human body motion generation
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Abstract (arXiv)
We propose a framework to learn a structured latent space to represent 4D human body motion, where each latent vector encodes a full motion of the whole 3D human shape. On one hand several data-driven skeletal animation models exist proposing motion spaces of temporally dense motion signals, but based on geometrically sparse kinematic representations. On the other hand many methods exist to build shape spaces of dense 3D geometry, but for static frames. We bring together both concepts, proposing a motion space that is dense both temporally and geometrically. Once trained, our model generates a multi-frame sequence of dense 3D meshes based on a single point in a low-dimensional latent space. This latent space is built to be structured, such that similar motions form clusters. It also embeds variations of duration in the latent vector, allowing semantically close sequences that differ only by temporal unfolding to share similar latent vectors. We demonstrate experimentally the structural properties of our latent space, and show it can be used to generate plausible interpolations between different actions. We also apply our model to 4D human motion completion, showing its promising abilities to learn spatio-temporal features of human motion.
Key facts. Cited by 5 papers in the map (data through 7 Oct 2026). Builds on 17 of its 48 references that are in the map. First posted on arXiv 7 Jun 2021.
Builds on
17 of 48 references.
References · 17
- 2019AMASS: Archive of Motion Capture as Surface Shapescited by 1,208
- 2018On the Continuity of Rotation Representations in Neural Networkscited by 1,186
- 2017GradNorm: Gradient Normalization for Adaptive Loss Balancing in Deep Multitask Networkscited by 816
- 2021Action-Conditioned 3D Human Motion Synthesis with Transformer VAEcited by 497
- 2017On human motion prediction using recurrent neural networkscited by 336
- 2021HuMoR: 3D Human Motion Model for Robust Pose Estimationcited by 319
- 2018Learning 3D Human Dynamics from Videocited by 315
- 2021Real-time Deep Dynamic Characterscited by 133
- 2020Unsupervised Shape and Pose Disentanglement for 3D Meshescited by 61
- 2020LIMP: Learning Latent Shape Representations with Metric Preservation Priorscited by 54
- 2019Predicting 3D Human Dynamics from Videocited by 51
- 2015Building Statistical Shape Spaces for 3D Human Modelingcited by 47
5 more
- 2021Learning Compositional Representation for 4D Captures with Neural ODEcited by 22
- 2019Disentangled Human Body Embedding Based on Deep Hierarchical Neural Networkcited by 21
- 2020SoftSMPL: Data-driven Modeling of Nonlinear Soft-tissue Dynamics for Parametric Humanscited by 17
- 2020Probabilistic Character Motion Synthesis using a Hierarchical Deep Latent Variable Modelcited by 16
- 2020Recovering Trajectories of Unmarked Joints in 3D Human Actions Using Latent Space Optimizationcited by 6
Built on by
Citing papers per year: 2022: 1; 2023: 4.
5 papers.
- 20234DHumanOutfit: a multi-subject 4D dataset of human motion sequences in varying outfits exhibiting large displacementscited by 12
- 2023Correspondence-free online human motion retargetingcited by 6
- 2023Deformation-Guided Unsupervised Non-Rigid Shape Matchingcited by 3
- 2022Representing motion as a sequence of latent primitives, a flexible approach for human motion modellingcited by 2
- 2023Enhanced Spatio-Temporal Context for Temporally Consistent Robust 3D Human Motion Recovery from Monocular Videoscited by 0
- 2023Deformation-Guided Unsupervised Non-Rigid Shape Matching27 Nov 2023
- 2023Enhanced Spatio-Temporal Context for Temporally Consistent Robust 3D Human Motion Recovery from Monocular Videos20 Nov 2023
- 20234DHumanOutfit: a multi-subject 4D dataset of human motion sequences in varying outfits exhibiting large displacements12 Jun 2023
- 2023Correspondence-free online human motion retargeting1 Feb 2023
- 2022Representing motion as a sequence of latent primitives, a flexible approach for human motion modelling27 Jun 2022