mlsanityData to 14 Oct 2026

The Difficulty of Novelty Detection in Open-World Physical Domains: An Application to Angry Birds

arXiv 2106.08670 ↗First posted 16 Jun 2021cs.AIcited by 1

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Abstract (arXiv)

Detecting and responding to novel situations in open-world environments is a key capability of human cognition and is a persistent problem for AI systems. In an open-world, novelties can appear in many different forms and may be easy or hard to detect. Therefore, to accurately evaluate the novelty detection capability of AI systems, it is necessary to investigate how difficult it may be to detect different types of novelty. In this paper, we propose a qualitative physics-based method to quantify the difficulty of novelty detection focusing on open-world physical domains. We apply our method in the popular physics simulation game Angry Birds, and conduct a user study across different novelties to validate our method. Results indicate that our calculated detection difficulties are in line with those of human users.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 5 of its 38 references that are in the map. First posted on arXiv 16 Jun 2021.

Builds on

5 of 38 references.

References · 5

  1. 2019PHYRE: A New Benchmark for Physical Reasoningcited by 137
  2. 2019Rapid trial-and-error learning with simulation supports flexible tool use and physical reasoningcited by 61
  3. 2020Predicting Game Difficulty and Churn Without Playerscited by 9
  4. 2021Detecting and Adapting to Novelty in Gamescited by 7
  5. 2020A Unifying Framework for Formal Theories of Novelty:Framework, Examples and Discussioncited by 6

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