Exploring open-ended gameplay features with Micro RollerCoaster Tycoon
Not on the map. Why?
Abstract (arXiv)
This paper introduces MicroRCT, a novel open source simulator inspired by the theme park sandbox game RollerCoaster Tycoon. The goal in MicroRCT is to place rides and shops in an amusement park to maximize profit earned from park guests. Thus, the challenges for game AI include both selecting high-earning attractions and placing them in locations that are convenient to guests. In this paper, the MAP-Elites algorithm is used to generate a diversity of park layouts, exploring two theoretical questions about evolutionary algorithms and game design: 1) Is there a benefit to starting from a minimal starting point for evolution and complexifying incrementally? and 2) What are the effects of resource limitations on creativity and optimization? Results indicate that building from scratch with no costs results in the widest diversity of high-performing designs.
Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). Builds on 9 of its 24 references that are in the map. First posted on arXiv 10 May 2021.
Builds on
9 of 24 references.
References · 9
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- 2017Quality and Diversity Optimization: A Unifying Modular Frameworkcited by 111
- 2019Autonomous skill discovery with Quality-Diversity and Unsupervised Descriptorscited by 57
- 2019Procedural Content Generation through Quality Diversitycited by 45
- 2018Talakat: Bullet Hell Generation through Constrained Map-Elitescited by 26
- 2019Empowering Quality Diversity in Dungeon Design with Interactive Constrained MAP-Elitescited by 18
- 2020Mech-Elites: Illuminating the Mechanic Space of GVGAIcited by 13
- 2020Using Fractal Neural Networks to Play SimCity 1 and Conway's Game of Life at Variable Scalescited by 6
- 2020Say "Sul Sul!" to SimSim, A Sims-Inspired Platform for Sandbox Game AIcited by 5
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Citing papers per year: 2023: 2.
2 papers.