mlsanityData to 14 Oct 2026

Amorphous Fortress: Observing Emergent Behavior in Multi-Agent FSMs

arXiv 2306.13169 ↗First posted 22 Jun 2023cs.AI cs.MA cs.NEcited by 3

Not on the map. Why?

Abstract (arXiv)

We introduce a system called Amorphous Fortress -- an abstract, yet spatial, open-ended artificial life simulation. In this environment, the agents are represented as finite-state machines (FSMs) which allow for multi-agent interaction within a constrained space. These agents are created by randomly generating and evolving the FSMs; sampling from pre-defined states and transitions. This environment was designed to explore the emergent AI behaviors found implicitly in simulation games such as Dwarf Fortress or The Sims. We apply the hill-climber evolutionary search algorithm to this environment to explore the various levels of depth and interaction from the generated FSMs.

Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). Builds on 6 of its 24 references that are in the map. First posted on arXiv 22 Jun 2023.

Builds on

6 of 24 references.

References · 6

  1. 2015Illuminating search spaces by mapping elitescited by 425
  2. 2020Using Fractal Neural Networks to Play SimCity 1 and Conway's Game of Life at Variable Scalescited by 6
  3. 2017An Ontology-based Adaptive Personalized E-learning System, Assisted by Software Agents on Cloud Storagecited by 5
  4. 2020Say "Sul Sul!" to SimSim, A Sims-Inspired Platform for Sandbox Game AIcited by 5
  5. 2021Exploring open-ended gameplay features with Micro RollerCoaster Tycooncited by 2
  6. 2023'That Darned Sandstorm': A Study of Procedural Generation through Archaeological Storytellingcited by 1

Built on by

Cited by year

Citing papers per year: 2023: 1; 2024: 2.

3 papers.