Say "Sul Sul!" to SimSim, A Sims-Inspired Platform for Sandbox Game AI
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Abstract (arXiv)
This paper proposes environment design in the life simulation game The Sims as a novel platform and challenge for testing divergent search algorithms. In this domain, which includes a minimal viability criterion, the goal is to furnish a house with objects that satisfy the physical needs of a simulated agent. Importantly, the large number of objects available to the player (whether human or automated) affords a wide variety of solutions to the underlying design problem. Empirical studies in a novel open source simulator called SimSim investigate the ability of novelty-based evolutionary algorithms to effectively generate viable environment designs.
Key facts. Cited by 5 papers in the map (data through 7 Oct 2026). First posted on arXiv 25 Aug 2020.
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Citing papers per year: 2021: 1; 2022: 1; 2023: 3.
5 papers.
- 2023Games for Artificial Intelligence Research: A Review and Perspectivescited by 14
- 2023Amorphous Fortress: Observing Emergent Behavior in Multi-Agent FSMscited by 3
- 2021Exploring open-ended gameplay features with Micro RollerCoaster Tycooncited by 2
- 2022Persona-driven Dominant/Submissive Map (PDSM) Generation for Tutorialscited by 1
- 2023Quality Diversity in the Amorphous Fortress (QD-AF): Evolving for Complexity in 0-Player Gamescited by 1
- 2023Quality Diversity in the Amorphous Fortress (QD-AF): Evolving for Complexity in 0-Player Games4 Dec 2023
- 2023Amorphous Fortress: Observing Emergent Behavior in Multi-Agent FSMs22 Jun 2023
- 2023Games for Artificial Intelligence Research: A Review and Perspectives26 Apr 2023
- 2022Persona-driven Dominant/Submissive Map (PDSM) Generation for Tutorials11 Apr 2022
- 2021Exploring open-ended gameplay features with Micro RollerCoaster Tycoon10 May 2021