mlsanityData to 7 Oct 2026

Say "Sul Sul!" to SimSim, A Sims-Inspired Platform for Sandbox Game AI

arXiv 2008.11258 ↗First posted 25 Aug 2020cs.AIcited by 5

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Abstract (arXiv)

This paper proposes environment design in the life simulation game The Sims as a novel platform and challenge for testing divergent search algorithms. In this domain, which includes a minimal viability criterion, the goal is to furnish a house with objects that satisfy the physical needs of a simulated agent. Importantly, the large number of objects available to the player (whether human or automated) affords a wide variety of solutions to the underlying design problem. Empirical studies in a novel open source simulator called SimSim investigate the ability of novelty-based evolutionary algorithms to effectively generate viable environment designs.

Key facts. Cited by 5 papers in the map (data through 7 Oct 2026). First posted on arXiv 25 Aug 2020.

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Citing papers per year: 2021: 1; 2022: 1; 2023: 3.

5 papers.