mlsanityData to 7 Oct 2026

Generative Adversarial Reward Learning for Generalized Behavior Tendency Inference

arXiv 2105.00822 ↗First posted 3 May 2021cs.LG cs.AI cs.IRcited by 6

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Abstract (arXiv)

Recent advances in reinforcement learning have inspired increasing interest in learning user modeling adaptively through dynamic interactions, e.g., in reinforcement learning based recommender systems. Reward function is crucial for most of reinforcement learning applications as it can provide the guideline about the optimization. However, current reinforcement-learning-based methods rely on manually-defined reward functions, which cannot adapt to dynamic and noisy environments. Besides, they generally use task-specific reward functions that sacrifice generalization ability. We propose a generative inverse reinforcement learning for user behavioral preference modelling, to address the above issues. Instead of using predefined reward functions, our model can automatically learn the rewards from user's actions based on discriminative actor-critic network and Wasserstein GAN. Our model provides a general way of characterizing and explaining underlying behavioral tendencies, and our experiments show our method outperforms state-of-the-art methods in a variety of scenarios, namely traffic signal control, online recommender systems, and scanpath prediction.

Key facts. Cited by 6 papers in the map (data through 7 Oct 2026). Builds on 34 of its 72 references that are in the map. First posted on arXiv 3 May 2021.

Builds on

34 of 72 references.

References · 34

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22 more
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Cited by year

Citing papers per year: 2022: 3; 2023: 2; 2024: 0; 2025: 1.

6 papers.

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  1. 2023Adversarial Batch Inverse Reinforcement Learning: Learn to Reward from Imperfect Demonstration for Interactive Recommendation
  2. 2025Fake it till You Make it: Reward Modeling as Discriminative Prediction
  3. 2026Adaptive Loss Balancing for Noise-Robust GRPO in Generative Recommendation
  4. 2025GFRIEND: Generative Few-shot Reward Inference through EfficieNt DPO
  5. 2020On Computation and Generalization of Generative Adversarial Imitation Learning
  6. 2025GRAM: A Generative Foundation Reward Model for Reward Generalization
  7. 2019A New Framework for Query Efficient Active Imitation Learning
  8. 2018Adversarial Imitation via Variational Inverse Reinforcement Learning