Pure Exploration with Structured Preference Feedback
On the map: LLM alignment / RLHF / preference optimisation → Reward modeling and RLHF
Abstract (arXiv)
We consider the problem of pure exploration with subset-wise preference feedback, which contains N arms with features. The learner is allowed to query subsets of size K and receives feedback in the form of a noisy winner. The goal of the learner is to identify the best arm efficiently using as few queries as possible. This setting is relevant in various online decision-making scenarios involving human feedback such as online retailing, streaming services, news feed, and online advertising; since it is easier and more reliable for people to choose a preferred item from a subset than to assign a likability score to an item in isolation. To the best of our knowledge, this is the first work that considers the subset-wise preference feedback model in a structured setting, which allows for potentially infinite set of arms. We present two algorithms that guarantee the detection of the best-arm in tildeO (fracd2K Delta2) samples with probability at least 1 - δ, where d is the dimension of the arm-features and Delta is the appropriate notion of utility gap among the arms. We also derive an instance-dependent lower bound of Omega(fracdDelta2 log frac1δ) which matches our upper bound on a worst-case instance. Finally, we run extensive experiments to corroborate our theoretical findings, and observe that our adaptive algorithm stops and requires up to 12x fewer samples than a non-adaptive algorithm.
Key facts. Cited by 1 paper in the map (data through 13 Oct 2026). Placed in Reward modeling and RLHF, one of 10 directions in LLM alignment / RLHF / preference optimisation. Builds on 19 of its 49 references that are in the map. First posted on arXiv 12 Apr 2021.
Builds on
19 of 49 references.
References · 19
- 2014On the Complexity of Best Arm Identification in Multi-Armed Bandit Modelscited by 281
- 2016Optimal Best Arm Identification with Fixed Confidencecited by 235
- 2013lil' UCB : An Optimal Exploration Algorithm for Multi-Armed Banditscited by 148
- 2014Best-Arm Identification in Linear Banditscited by 99
- 2019Sequential Experimental Design for Transductive Linear Banditscited by 88
- 2020Optimal Best-arm Identification in Linear Banditscited by 70
- 2020Gamification of Pure Exploration for Linear Banditscited by 61
- 2017MNL-Bandit: A Dynamic Learning Approach to Assortment Selectioncited by 50
- 2020An Empirical Process Approach to the Union Bound: Practical Algorithms for Combinatorial and Linear Banditscited by 45
- 2017Fully adaptive algorithm for pure exploration in linear banditscited by 43
- 2017Thompson Sampling for the MNL-Banditcited by 35
- 2018Dynamic Assortment Optimization with Changing Contextual Informationcited by 28
7 more
- 2019Top-k Combinatorial Bandits with Full-Bandit Feedbackcited by 28
- 2018PAC Battling Bandits in the Plackett-Luce Modelcited by 27
- 2018PAC Ranking from Pairwise and Listwise Queries: Lower Bounds and Upper Boundscited by 17
- 2017A Nearly Instance Optimal Algorithm for Top-k Ranking under the Multinomial Logit Modelcited by 12
- 2020Combinatorial Pure Exploration of Dueling Banditcited by 8
- 2020Explicit Best Arm Identification in Linear Bandits Using No-Regret Learnerscited by 6
- 2019Towards Optimal and Efficient Best Arm Identification in Linear Banditscited by 3
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Citing papers per year: 2026: 1.
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- 2026Learning a Ranking from Human Feedback in Log-Concave Random Utility Models
- 2026On the Complexity of Preference-Based Bandits
- 2024Bandits with Preference Feedback: A Stackelberg Game Perspective
- 2024Enhancing Preference-based Linear Bandits via Human Response Time
- 2025Towards Efficient Online Exploration for Reinforcement Learning with Human Feedback
- 2023Reward Learning as Doubly Nonparametric Bandits: Optimal Design and Scaling Laws
- 2024Neural Dueling Bandits: Preference-Based Optimization with Human Feedback
- 2024Comparing Few to Rank Many: Active Human Preference Learning using Randomized Frank-Wolfe