mlsanityData to 14 Oct 2026

StarCraft Micromanagement with Reinforcement Learning and Curriculum Transfer Learning

arXiv 1804.00810 ↗First posted 3 Apr 2018cs.AI cs.LG cs.MAcited by 25

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Abstract (arXiv)

Real-time strategy games have been an important field of game artificial intelligence in recent years. This paper presents a reinforcement learning and curriculum transfer learning method to control multiple units in StarCraft micromanagement. We define an efficient state representation, which breaks down the complexity caused by the large state space in the game environment. Then a parameter sharing multi-agent gradientdescent Sarsa(λ) (PS-MAGDS) algorithm is proposed to train the units. The learning policy is shared among our units to encourage cooperative behaviors. We use a neural network as a function approximator to estimate the action-value function, and propose a reward function to help units balance their move and attack. In addition, a transfer learning method is used to extend our model to more difficult scenarios, which accelerates the training process and improves the learning performance. In small scale scenarios, our units successfully learn to combat and defeat the built-in AI with 100% win rates. In large scale scenarios, curriculum transfer learning method is used to progressively train a group of units, and shows superior performance over some baseline methods in target scenarios. With reinforcement learning and curriculum transfer learning, our units are able to learn appropriate strategies in StarCraft micromanagement scenarios.

Key facts. Cited by 25 papers in the map (data through 14 Oct 2026). First posted on arXiv 3 Apr 2018.

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2021: 5; 2022: 6; 2023: 6; 2024: 5; 2025: 1; 2026: 2.

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  1. 2021UPDeT: Universal Multi-agent Reinforcement Learning via Policy Decoupling with Transformerscited by 39
  2. 2023Bridging RL Theory and Practice with the Effective Horizoncited by 31
  3. 2023Transformers in Reinforcement Learning: A Surveycited by 12
  4. 2022A Hierarchical Deep Reinforcement Learning Framework for 6-DOF UCAV Air-to-Air Combatcited by 10
  5. 2023A Versatile Multi-Agent Reinforcement Learning Benchmark for Inventory Managementcited by 10
  6. 2022Multi-task Safe Reinforcement Learning for Navigating Intersections in Dense Trafficcited by 8
  7. 2021Procedural Content Generation: Better Benchmarks for Transfer Reinforcement Learningcited by 7
  8. 2021Decision Making in Monopoly using a Hybrid Deep Reinforcement Learning Approachcited by 6
  9. 2022Transfer Dynamics in Emergent Evolutionary Curriculacited by 6
  10. 2022Asynchronous Curriculum Experience Replay: A Deep Reinforcement Learning Approach for UAV Autonomous Motion Control in Unknown Dynamic Environmentscited by 4
  11. 2023Similarity-based Knowledge Transfer for Cross-Domain Reinforcement Learningcited by 4
  12. 2024Hybrid Training for Enhanced Multi-task Generalization in Multi-agent Reinforcement Learningcited by 3
13 more
  1. 2022Teacher-student curriculum learning for reinforcement learningcited by 2
  2. 2021Improved Reinforcement Learning in Cooperative Multi-agent Environments Using Knowledge Transfercited by 1
  3. 2022Forecasting Evolution of Clusters in Game Agents with Hebbian Learningcited by 1
  4. 2023Efficient Open-world Reinforcement Learning via Knowledge Distillation and Autonomous Rule Discoverycited by 1
  5. 2024Enabling Multi-Agent Transfer Reinforcement Learning via Scenario Independent Representationcited by 1
  6. 2021Active Reinforcement Learning over MDPscited by 0
  7. 2023All by Myself: Learning Individualized Competitive Behaviour with a Contrastive Reinforcement Learning optimizationcited by 0
  8. 2024FM3Q: Factorized Multi-Agent MiniMax Q-Learning for Two-Team Zero-Sum Markov Gamecited by 0
  9. 2024Unveiling Options with Neural Decompositioncited by 0
  10. 2024Transfer Reinforcement Learning in Heterogeneous Action Spaces using Subgoal Mappingcited by 0
  11. 2025NeuroPAL: Punctuated Anytime Learning with Neuroevolution for Macromanagement in Starcraft: Brood Warcited by 0
  12. 2026Two-Bridge: Exclusive Objectives and Extended Horizon StarCraft II Benchmarkcited by 0
  13. 2026Hierarchical Reinforcement Learning in StarCraft Micromanagement with Influence Maps and Cluster-based Scriptscited by 0