mlsanityData to 7 Oct 2026

Measuring Progress in Deep Reinforcement Learning Sample Efficiency

arXiv 2102.04881 ↗First posted 9 Feb 2021cs.LG cs.CYcited by 8

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Abstract (arXiv)

Sampled environment transitions are a critical input to deep reinforcement learning (DRL) algorithms. Current DRL benchmarks often allow for the cheap and easy generation of large amounts of samples such that perceived progress in DRL does not necessarily correspond to improved sample efficiency. As simulating real world processes is often prohibitively hard and collecting real world experience is costly, sample efficiency is an important indicator for economically relevant applications of DRL. We investigate progress in sample efficiency on Atari games and continuous control tasks by comparing the number of samples that a variety of algorithms need to reach a given performance level according to training curves in the corresponding publications. We find exponential progress in sample efficiency with estimated doubling times of around 10 to 18 months on Atari, 5 to 24 months on state-based continuous control and of around 4 to 9 months on pixel-based continuous control depending on the specific task and performance level.

Key facts. Cited by 8 papers in the map (data through 7 Oct 2026). Builds on 93 of its 123 references that are in the map. First posted on arXiv 9 Feb 2021.

Builds on

93 of 123 references.

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50 most cited of 93 All 93 (JSON)

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2021: 2; 2022: 2; 2023: 0; 2024: 2; 2025: 1; 2026: 1.

8 papers.