mlsanityData to 7 Oct 2026

Sparse Reward Exploration via Novelty Search and Emitters

arXiv 2102.03140 ↗First posted 5 Feb 2021cs.NE cs.AI cs.LGcited by 13

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Abstract (arXiv)

Reward-based optimization algorithms require both exploration, to find rewards, and exploitation, to maximize performance. The need for efficient exploration is even more significant in sparse reward settings, in which performance feedback is given sparingly, thus rendering it unsuitable for guiding the search process. In this work, we introduce the SparsE Reward Exploration via Novelty and Emitters (SERENE) algorithm, capable of efficiently exploring a search space, as well as optimizing rewards found in potentially disparate areas. Contrary to existing emitters-based approaches, SERENE separates the search space exploration and reward exploitation into two alternating processes. The first process performs exploration through Novelty Search, a divergent search algorithm. The second one exploits discovered reward areas through emitters, i.e. local instances of population-based optimization algorithms. A meta-scheduler allocates a global computational budget by alternating between the two processes, ensuring the discovery and efficient exploitation of disjoint reward areas. SERENE returns both a collection of diverse solutions covering the search space and a collection of high-performing solutions for each distinct reward area. We evaluate SERENE on various sparse reward environments and show it compares favorably to existing baselines.

Key facts. Cited by 13 papers in the map (data through 7 Oct 2026). Builds on 24 of its 40 references that are in the map. First posted on arXiv 5 Feb 2021.

Builds on

24 of 40 references.

References · 24

  1. 2017Hindsight Experience Replaycited by 1,096
  2. 2018Diversity is All You Need: Learning Skills without a Reward Functioncited by 734
  3. 2016Unifying Count-Based Exploration and Intrinsic Motivationcited by 632
  4. 2015Illuminating search spaces by mapping elitescited by 406
  5. 2016The CMA Evolution Strategy: A Tutorialcited by 364
  6. 2016#Exploration: A Study of Count-Based Exploration for Deep Reinforcement Learningcited by 307
  7. 2020First return, then explorecited by 256
  8. 2018Visual Reinforcement Learning with Imagined Goalscited by 248
  9. 2019Go-Explore: a New Approach for Hard-Exploration Problemscited by 207
  10. 2014Robots that can adapt like animalscited by 203
  11. 2020Explore, Discover and Learn: Unsupervised Discovery of State-Covering Skillscited by 120
  12. 2020Effective Diversity in Population Based Reinforcement Learningcited by 116
12 more
  1. 2017Quality and Diversity Optimization: A Unifying Modular Frameworkcited by 111
  2. 2017Improving Exploration in Evolution Strategies for Deep Reinforcement Learning via a Population of Novelty-Seeking Agentscited by 107
  3. 2017Intrinsically Motivated Goal Exploration Processes with Automatic Curriculum Learningcited by 79
  4. 2018Evolution-Guided Policy Gradient in Reinforcement Learningcited by 78
  5. 2019Covariance Matrix Adaptation for the Rapid Illumination of Behavior Spacecited by 78
  6. 2019Keeping Your Distance: Solving Sparse Reward Tasks Using Self-Balancing Shaped Rewardscited by 76
  7. 2018CEM-RL: Combining evolutionary and gradient-based methods for policy searchcited by 53
  8. 2018GEP-PG: Decoupling Exploration and Exploitation in Deep Reinforcement Learning Algorithmscited by 40
  9. 2019Unsupervised Learning and Exploration of Reachable Outcome Spacecited by 23
  10. 2020Population-Guided Parallel Policy Search for Reinforcement Learningcited by 20
  11. 2018Policy Search in Continuous Action Domains: an Overviewcited by 10
  12. 2019Attraction-Repulsion Actor-Critic for Continuous Control Reinforcement Learningcited by 5

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Citing papers per year: 2021: 2; 2022: 6; 2023: 4; 2024: 0; 2025: 1.

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