Player-AI Interaction: What Neural Network Games Reveal About AI as Play
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Abstract (arXiv)
The advent of artificial intelligence (AI) and machine learning (ML) bring human-AI interaction to the forefront of HCI research. This paper argues that games are an ideal domain for studying and experimenting with how humans interact with AI. Through a systematic survey of neural network games (n = 38), we identified the dominant interaction metaphors and AI interaction patterns in these games. In addition, we applied existing human-AI interaction guidelines to further shed light on player-AI interaction in the context of AI-infused systems. Our core finding is that AI as play can expand current notions of human-AI interaction, which are predominantly productivity-based. In particular, our work suggests that game and UX designers should consider flow to structure the learning curve of human-AI interaction, incorporate discovery-based learning to play around with the AI and observe the consequences, and offer users an invitation to play to explore new forms of human-AI interaction.
Key facts. Cited by 8 papers in the map (data through 7 Oct 2026). Builds on 8 of its 140 references that are in the map. First posted on arXiv 15 Jan 2021.
Builds on
8 of 140 references.
References · 8
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Citing papers per year: 2021: 2; 2022: 0; 2023: 1; 2024: 4; 2025: 0; 2026: 1.
8 papers.
- 2024Unbounded: A Generative Infinite Game of Character Life Simulationcited by 14
- 2024Interrogating AI: Characterizing Emergent Playful Interactions with ChatGPTcited by 5
- 2024LLMs May Not Be Human-Level Players, But They Can Be Testers: Measuring Game Difficulty with LLM Agentscited by 5
- 2021Design-Driven Requirements for Computationally Co-Creative Game AI Design Toolscited by 3
- 2023Improving Fairness in Adaptive Social Exergames via Shapley Banditscited by 1
- 2021Dealing with Adversarial Player Strategies in the Neural Network Game iNNk through Ensemble Learningcited by 0
- 2024AI-Gadget Kit: Integrating Swarm User Interfaces with LLM-driven Agents for Rich Tabletop Game Applicationscited by 0
- 2026DiVA: Enabling Interactive Digital Life Simulation via Video Modelscited by 0
- 2026DiVA: Enabling Interactive Digital Life Simulation via Video Models12 Sep 2026
- 2024Unbounded: A Generative Infinite Game of Character Life Simulation24 Oct 2024
- 2024LLMs May Not Be Human-Level Players, But They Can Be Testers: Measuring Game Difficulty with LLM Agents1 Oct 2024
- 2024AI-Gadget Kit: Integrating Swarm User Interfaces with LLM-driven Agents for Rich Tabletop Game Applications24 Jul 2024
- 2024Interrogating AI: Characterizing Emergent Playful Interactions with ChatGPT16 Jan 2024
- 2023Improving Fairness in Adaptive Social Exergames via Shapley Bandits18 Feb 2023
- 2021Design-Driven Requirements for Computationally Co-Creative Game AI Design Tools29 Jul 2021
- 2021Dealing with Adversarial Player Strategies in the Neural Network Game iNNk through Ensemble Learning5 Jul 2021