mlsanityData to 7 Oct 2026

Player-AI Interaction: What Neural Network Games Reveal About AI as Play

arXiv 2101.06220 ↗First posted 15 Jan 2021cs.HC cs.AIcited by 8

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Abstract (arXiv)

The advent of artificial intelligence (AI) and machine learning (ML) bring human-AI interaction to the forefront of HCI research. This paper argues that games are an ideal domain for studying and experimenting with how humans interact with AI. Through a systematic survey of neural network games (n = 38), we identified the dominant interaction metaphors and AI interaction patterns in these games. In addition, we applied existing human-AI interaction guidelines to further shed light on player-AI interaction in the context of AI-infused systems. Our core finding is that AI as play can expand current notions of human-AI interaction, which are predominantly productivity-based. In particular, our work suggests that game and UX designers should consider flow to structure the learning curve of human-AI interaction, incorporate discovery-based learning to play around with the AI and observe the consequences, and offer users an invitation to play to explore new forms of human-AI interaction.

Key facts. Cited by 8 papers in the map (data through 7 Oct 2026). Builds on 8 of its 140 references that are in the map. First posted on arXiv 15 Jan 2021.

Builds on

8 of 140 references.

References · 8

  1. 2013Playing Atari with Deep Reinforcement Learningcited by 3,211
  2. 2018Human-level performance in first-person multiplayer games with population-based deep reinforcement learningcited by 260
  3. 2018'It's Reducing a Human Being to a Percentage'; Perceptions of Justice in Algorithmic Decisionscited by 91
  4. 2019Friend, Collaborator, Student, Manager: How Design of an AI-Driven Game Level Editor Affects Creatorscited by 31
  5. 2014Neuroevolution in Games: State of the Art and Open Challengescited by 15
  6. 2020From Chess and Atari to StarCraft and Beyond: How Game AI is Driving the World of AIcited by 6
  7. 2016PCG-Based Game Design Patternscited by 3
  8. 2020A Game-Based Approach for Helping Designers Learn Machine Learning Conceptscited by 1

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2021: 2; 2022: 0; 2023: 1; 2024: 4; 2025: 0; 2026: 1.

8 papers.