mlsanityData to 7 Oct 2026

Design of experiments for the calibration of history-dependent models via deep reinforcement learning and an enhanced Kalman filter

arXiv 2209.13126 ↗First posted 27 Sep 2022cs.LGcited by 5

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Abstract (arXiv)

Experimental data is costly to obtain, which makes it difficult to calibrate complex models. For many models an experimental design that produces the best calibration given a limited experimental budget is not obvious. This paper introduces a deep reinforcement learning (RL) algorithm for design of experiments that maximizes the information gain measured by Kullback-Leibler (KL) divergence obtained via the Kalman filter (KF). This combination enables experimental design for rapid online experiments where traditional methods are too costly. We formulate possible configurations of experiments as a decision tree and a Markov decision process (MDP), where a finite choice of actions is available at each incremental step. Once an action is taken, a variety of measurements are used to update the state of the experiment. This new data leads to a Bayesian update of the parameters by the KF, which is used to enhance the state representation. In contrast to the Nash-Sutcliffe efficiency (NSE) index, which requires additional sampling to test hypotheses for forward predictions, the KF can lower the cost of experiments by directly estimating the values of new data acquired through additional actions. In this work our applications focus on mechanical testing of materials. Numerical experiments with complex, history-dependent models are used to verify the implementation and benchmark the performance of the RL-designed experiments.

Key facts. Cited by 5 papers in the map (data through 7 Oct 2026). Builds on 15 of its 78 references that are in the map. First posted on arXiv 27 Sep 2022.

Builds on

15 of 78 references.

References · 15

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3 more
  1. 2018Meta-modeling game for deriving theoretical-consistent, micro-structural-based traction-separation laws via deep reinforcement learningcited by 19
  2. 2019A cooperative game for automated learning of elasto-plasticity knowledge graphs and models with AI-guided experimentationcited by 9
  3. 2020A non-cooperative meta-modeling game for automated third-party calibrating, validating, and falsifying constitutive laws with parallelized adversarial attackscited by 8

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 2; 2025: 2; 2026: 1.

5 papers.