mlsanityData to 7 Oct 2026

PlanGAN: Model-based Planning With Sparse Rewards and Multiple Goals

arXiv 2006.00900 ↗First posted 1 Jun 2020cs.LG cs.AI stat.MLcited by 21

Not on the map. Why?

Abstract (arXiv)

Learning with sparse rewards remains a significant challenge in reinforcement learning (RL), especially when the aim is to train a policy capable of achieving multiple different goals. To date, the most successful approaches for dealing with multi-goal, sparse reward environments have been model-free RL algorithms. In this work we propose PlanGAN, a model-based algorithm specifically designed for solving multi-goal tasks in environments with sparse rewards. Our method builds on the fact that any trajectory of experience collected by an agent contains useful information about how to achieve the goals observed during that trajectory. We use this to train an ensemble of conditional generative models (GANs) to generate plausible trajectories that lead the agent from its current state towards a specified goal. We then combine these imagined trajectories into a novel planning algorithm in order to achieve the desired goal as efficiently as possible. The performance of PlanGAN has been tested on a number of robotic navigation/manipulation tasks in comparison with a range of model-free reinforcement learning baselines, including Hindsight Experience Replay. Our studies indicate that PlanGAN can achieve comparable performance whilst being around 4-8 times more sample efficient.

Key facts. Cited by 21 papers in the map (data through 7 Oct 2026). First posted on arXiv 1 Jun 2020.

Builds on

No reference list yet.

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2021: 4; 2022: 3; 2023: 6; 2024: 4; 2025: 0; 2026: 4.

21 papers.

Sort:

By area:

  1. 2022Goal-Conditioned Reinforcement Learning: Problems and Solutionscited by 145
  2. 2022Planning to Practice: Efficient Online Fine-Tuning by Composing Goals in Latent Spacecited by 31
  3. 2023GOPlan: Goal-conditioned Offline Reinforcement Learning by Planning with Learned Modelscited by 20
  4. 2021MHER: Model-based Hindsight Experience Replaycited by 14
  5. 2021MapGo: Model-Assisted Policy Optimization for Goal-Oriented Taskscited by 13
  6. 2021Learning to Shape Rewards using a Game of Two Partnerscited by 9
  7. 2021Imaginary Hindsight Experience Replay: Curious Model-based Learning for Sparse Reward Taskscited by 8
  8. 2024Looking Backward: Retrospective Backward Synthesis for Goal-Conditioned GFlowNetscited by 8
  9. 2023ReRoGCRL: Representation-based Robustness in Goal-Conditioned Reinforcement Learningcited by 6
  10. 2024Learning World Models for Unconstrained Goal Navigationcited by 6
  11. 2023Goal-conditioned Offline Reinforcement Learning through State Space Partitioningcited by 3
  12. 2023Goal-conditioned Offline Planning from Curious Explorationcited by 3
9 more
  1. 2026SVL: Goal-Conditioned Reinforcement Learning as Survival Learningcited by 3
  2. 2024FlowRL: Flow-Augmented Few-Shot Reinforcement Learning for Semi-Structured Sensor Datacited by 2
  3. 2024Generalized Bayesian deep reinforcement learningcited by 2
  4. 2023Goal-Conditioned Supervised Learning with Sub-Goal Predictioncited by 1
  5. 2026Data-Efficient Hierarchical Goal-Conditioned Reinforcement Learning via Normalizing Flowscited by 1
  6. 2022Automatic Evaluation of Excavator Operators using Learned Reward Functionscited by 0
  7. 2023MRHER: Model-based Relay Hindsight Experience Replay for Sequential Object Manipulation Tasks with Sparse Rewardscited by 0
  8. 2026ZeroDVFS: Zero-Shot LLM-Guided Core and Frequency Allocation for Embedded Platformscited by 0
  9. 2026Improving Offline Goal-Conditioned Reinforcement Learning via Selective Reward Stimulationcited by 0