Learning to Shape Rewards using a Game of Two Partners
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Abstract (arXiv)
Reward shaping (RS) is a powerful method in reinforcement learning (RL) for overcoming the problem of sparse or uninformative rewards. However, RS typically relies on manually engineered shaping-reward functions whose construction is time-consuming and error-prone. It also requires domain knowledge which runs contrary to the goal of autonomous learning. We introduce Reinforcement Learning Optimising Shaping Algorithm (ROSA), an automated reward shaping framework in which the shaping-reward function is constructed in a Markov game between two agents. A reward-shaping agent (Shaper) uses switching controls to determine which states to add shaping rewards for more efficient learning while the other agent (Controller) learns the optimal policy for the task using these shaped rewards. We prove that ROSA, which adopts existing RL algorithms, learns to construct a shaping-reward function that is beneficial to the task thus ensuring efficient convergence to high performance policies. We demonstrate ROSA's properties in three didactic experiments and show its superior performance against state-of-the-art RS algorithms in challenging sparse reward environments.
Key facts. Cited by 9 papers in the map (data through 7 Oct 2026). Builds on 15 of its 42 references that are in the map. First posted on arXiv 16 Mar 2021.
Builds on
15 of 42 references.
References · 15
- 2017Proximal Policy Optimization Algorithmscited by 14,441
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- 2017Count-Based Exploration with Neural Density Modelscited by 255
- 2015Incentivizing Exploration In Reinforcement Learning With Deep Predictive Modelscited by 154
- 2020Learning to Utilize Shaping Rewards: A New Approach of Reward Shapingcited by 112
- 2018On Learning Intrinsic Rewards for Policy Gradient Methodscited by 100
- 2019A Survey of Deep Reinforcement Learning in Video Gamescited by 73
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3 more
- 2019Coordinating the Crowd: Inducing Desirable Equilibria in Non-Cooperative Systemscited by 11
- 2018A Viscosity Approach to Stochastic Differential Games of Control and Stopping Involving Impulsive Controlcited by 5
- 2019Cutting Your Losses: Learning Fault-Tolerant Control and Optimal Stopping under Adverse Riskcited by 5
Built on by
Citing papers per year: 2022: 1; 2023: 0; 2024: 3; 2025: 5.
9 papers.
- 2024Highly Efficient Self-Adaptive Reward Shaping for Reinforcement Learningcited by 21
- 2025Attention-Based Reward Shaping for Sparse and Delayed Rewardscited by 5
- 2022Reinforcement Teachingcited by 1
- 2024All Language Models Large and Smallcited by 1
- 2025Exploration by Random Distribution Distillationcited by 1
- 2025Exploration by Random Reward Perturbationcited by 1
- 2024Centralized Reward Agent for Knowledge Sharing and Transfer in Multi-Task Reinforcement Learningcited by 0
- 2025Finite-time Convergence Analysis of Actor-Critic with Evolving Rewardcited by 0
- 2025Learning to Compress Graphs via Dual Agents for Consistent Topological Robustness Evaluationcited by 0
- 2025Learning to Compress Graphs via Dual Agents for Consistent Topological Robustness Evaluation24 Nov 2025
- 2025Finite-time Convergence Analysis of Actor-Critic with Evolving Reward14 Oct 2025
- 2025Exploration by Random Reward Perturbation10 Jun 2025
- 2025Exploration by Random Distribution Distillation16 May 2025
- 2025Attention-Based Reward Shaping for Sparse and Delayed Rewards16 May 2025
- 2024Centralized Reward Agent for Knowledge Sharing and Transfer in Multi-Task Reinforcement Learning20 Aug 2024
- 2024Highly Efficient Self-Adaptive Reward Shaping for Reinforcement Learning6 Aug 2024
- 2024All Language Models Large and Small19 Feb 2024
- 2022Reinforcement Teaching25 Apr 2022