mlsanityData to 7 Oct 2026

Learning to Shape Rewards using a Game of Two Partners

arXiv 2103.09159 ↗First posted 16 Mar 2021cs.LG cs.AI cs.GTcited by 9

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Abstract (arXiv)

Reward shaping (RS) is a powerful method in reinforcement learning (RL) for overcoming the problem of sparse or uninformative rewards. However, RS typically relies on manually engineered shaping-reward functions whose construction is time-consuming and error-prone. It also requires domain knowledge which runs contrary to the goal of autonomous learning. We introduce Reinforcement Learning Optimising Shaping Algorithm (ROSA), an automated reward shaping framework in which the shaping-reward function is constructed in a Markov game between two agents. A reward-shaping agent (Shaper) uses switching controls to determine which states to add shaping rewards for more efficient learning while the other agent (Controller) learns the optimal policy for the task using these shaped rewards. We prove that ROSA, which adopts existing RL algorithms, learns to construct a shaping-reward function that is beneficial to the task thus ensuring efficient convergence to high performance policies. We demonstrate ROSA's properties in three didactic experiments and show its superior performance against state-of-the-art RS algorithms in challenging sparse reward environments.

Key facts. Cited by 9 papers in the map (data through 7 Oct 2026). Builds on 15 of its 42 references that are in the map. First posted on arXiv 16 Mar 2021.

Builds on

15 of 42 references.

References · 15

  1. 2017Proximal Policy Optimization Algorithmscited by 14,441
  2. 2017Curiosity-driven Exploration by Self-supervised Predictioncited by 1,173
  3. 2018Exploration by Random Network Distillationcited by 966
  4. 2017Count-Based Exploration with Neural Density Modelscited by 255
  5. 2015Incentivizing Exploration In Reinforcement Learning With Deep Predictive Modelscited by 154
  6. 2020Learning to Utilize Shaping Rewards: A New Approach of Reward Shapingcited by 112
  7. 2018On Learning Intrinsic Rewards for Policy Gradient Methodscited by 100
  8. 2019A Survey of Deep Reinforcement Learning in Video Gamescited by 73
  9. 2019Reward Shaping via Meta-Learningcited by 30
  10. 2016Playing Atari Games with Deep Reinforcement Learning and Human Checkpoint Replaycited by 22
  11. 2020PlanGAN: Model-based Planning With Sparse Rewards and Multiple Goalscited by 21
  12. 2018Learning Parametric Closed-Loop Policies for Markov Potential Gamescited by 20
3 more
  1. 2019Coordinating the Crowd: Inducing Desirable Equilibria in Non-Cooperative Systemscited by 11
  2. 2018A Viscosity Approach to Stochastic Differential Games of Control and Stopping Involving Impulsive Controlcited by 5
  3. 2019Cutting Your Losses: Learning Fault-Tolerant Control and Optimal Stopping under Adverse Riskcited by 5

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Cited by year

Citing papers per year: 2022: 1; 2023: 0; 2024: 3; 2025: 5.

9 papers.