mlsanityData to 7 Oct 2026

Evolutionary Planning in Latent Space

arXiv 2011.11293 ↗First posted 23 Nov 2020cs.LG cs.NEcited by 3

On the map: World models → Latent predictive world models

Abstract (arXiv)

Planning is a powerful approach to reinforcement learning with several desirable properties. However, it requires a model of the world, which is not readily available in many real-life problems. In this paper, we propose to learn a world model that enables Evolutionary Planning in Latent Space (EPLS). We use a Variational Auto Encoder (VAE) to learn a compressed latent representation of individual observations and extend a Mixture Density Recurrent Neural Network (MDRNN) to learn a stochastic, multi-modal forward model of the world that can be used for planning. We use the Random Mutation Hill Climbing (RMHC) to find a sequence of actions that maximize expected reward in this learned model of the world. We demonstrate how to build a model of the world by bootstrapping it with rollouts from a random policy and iteratively refining it with rollouts from an increasingly accurate planning policy using the learned world model. After a few iterations of this refinement, our planning agents are better than standard model-free reinforcement learning approaches demonstrating the viability of our approach.

Key facts. Cited by 3 papers in the map (data through 7 Oct 2026). Placed in Latent predictive world models, one of 11 directions in World models. Builds on 9 of its 20 references that are in the map. First posted on arXiv 23 Nov 2020.

Builds on

9 of 20 references.

References · 9

  1. 2013Auto-Encoding Variational Bayescited by 3,980
  2. 2019Dream to Control: Learning Behaviors by Latent Imaginationcited by 1,598
  3. 2018World Modelscited by 1,444
  4. 2019Mastering Atari, Go, Chess and Shogi by Planning with a Learned Modelcited by 1,327
  5. 2017Mastering Chess and Shogi by Self-Play with a General Reinforcement Learning Algorithmcited by 723
  6. 2017Uncertainty-Aware Reinforcement Learning for Collision Avoidancecited by 86
  7. 2020Neural Game Engine: Accurate learning of generalizable forward models from pixelscited by 12
  8. 2020Rolling Horizon Evolutionary Algorithms for General Video Game Playingcited by 9
  9. 2020Bootstrapped model learning and error correction for planning with uncertainty in model-based RLcited by 3

Built on by

Cited by year

Citing papers per year: 2021: 1; 2022: 0; 2023: 1; 2024: 1.

3 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2026Beyond the Next Step: Variable-Length Latent World Models for Long-Horizon Planning
  2. 2026HaM-World: Soft-Hamiltonian World Models with Selective Memory for Planning
  3. 2019Learning Dynamics Model in Reinforcement Learning by Incorporating the Long Term Future
  4. 2018Recurrent World Models Facilitate Policy Evolution
  5. 2026Reinforced Planning with Latent World Models
  6. 2020World Model as a Graph: Learning Latent Landmarks for Planning
  7. 2026SAGE: Subgoal-Conditioned Action Generation for Latent World Model Planning
  8. 2023Forecaster: Towards Temporally Abstract Tree-Search Planning from Pixels