mlsanityData to 14 Oct 2026

Chained Representation Cycling: Learning to Estimate 3D Human Pose and Shape by Cycling Between Representations

arXiv 2001.01613 ↗First posted 6 Jan 2020cs.CV cs.LGcited by 12

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Abstract (arXiv)

The goal of many computer vision systems is to transform image pixels into 3D representations. Recent popular models use neural networks to regress directly from pixels to 3D object parameters. Such an approach works well when supervision is available, but in problems like human pose and shape estimation, it is difficult to obtain natural images with 3D ground truth. To go one step further, we propose a new architecture that facilitates unsupervised, or lightly supervised, learning. The idea is to break the problem into a series of transformations between increasingly abstract representations. Each step involves a cycle designed to be learnable without annotated training data, and the chain of cycles delivers the final solution. Specifically, we use 2D body part segments as an intermediate representation that contains enough information to be lifted to 3D, and at the same time is simple enough to be learned in an unsupervised way. We demonstrate the method by learning 3D human pose and shape from un-paired and un-annotated images. We also explore varying amounts of paired data and show that cycling greatly alleviates the need for paired data. While we present results for modeling humans, our formulation is general and can be applied to other vision problems.

Key facts. Cited by 12 papers in the map (data through 14 Oct 2026). First posted on arXiv 6 Jan 2020.

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Citing papers per year: 2021: 5; 2022: 3; 2023: 2; 2024: 1; 2025: 1.

12 papers.